#71
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Casters often make life more difficult than it has to be. The best edge case for max range is a chanter using a charmed pet (hopefully snared). | |||
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#72
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Warriors will always be able to hold aggro as well as they ever could have. Green/teal has some limited weapon choices (classic). Kunark will see a few more for non-raiders and a lot for raiders. Velious will open the flood gates. If anything, high end warriors on green/teal will hold BETTER aggro because of the widely known abuse potential of aggro clickies.
Warriors are a mixed bag. They do take the least damage, but you have to compensate. The flip side compared to knights is they actually do decent damage (have always and will always), so inviting a warrior to your group is still akin to inviting another dps.
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#73
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Without using clickies, no they don't. Don't pretend they do, just stop. A caster having to root every mob in the hopes that the warr gets agro before it breaks isn't "holding agro" either.
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Jignutz, gnome necro of the 50th drama thread
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#74
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As a Shaman on Green I can confirm that even Pallys and SKs have a mild amount of trouble keeping agro from Slows, warriors stand no chance. Root is the key here as previously mentioned. Warriors take damage great and thats all that really matters at this point in the time line.
plus they dont suffer the 80% XP penalty or whatever TF it is from large race and hybrid - warriors win every time in the XP department
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#75
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#76
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Better dmg absorption = Less healing needed = Less mana spent. I'm pretty sure 3-4 casts of root per mob is more mana efficient than the heals on a lesser tank. | |||
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#77
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Thulian claw and pgt - won't cost much
Tell your group not to be retarded They will have trash weps too so don't worry too much | ||
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#78
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Jignutz, gnome necro of the 50th drama thread
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Last edited by Polycaster; 12-23-2019 at 12:27 PM..
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#79
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Warriors can hold threat as well as they ever could on live for the timeline. Root allows for temporary aggro control as long as it holds but a good warrior will be trying to land a taunt to hop to the top.
Warrior threat was always a struggle until Luclin when those sweet ssra weapons with 150% proc rates were in the equation. Even then it wasn’t until weapon affinity and augment procs when warriors became aggro monsters. In the classic era (to include velious) warrior threat was equal parts warrior gear/skill AND the other players taking precautions. Melee would dial back at the start of the fight or frankly wait a spot before engaging. Casters knew not to drop early nukes. Shamans slowed early with the expectation they would be tanking for a bit and on hard hitting content or higher level stuff prone to resist would likewise wait to cast. We’re spoiled on blue from the use/abuse of on demand aggro clicks.
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