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#1
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#2
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I did level 24-50 in HHK myself and did it pretty fast but for the most part stayed out of the drama. Sometimes my solo/duo/group had to give up some spawns to other people looking for a place to camp but honestly it rarely lasted that long. I think a lot of people come there expecting to get to take over a whole floor or something of that nature and when they can't they often just leave. | |||
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#3
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#4
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Have you actually played on this server? Apparently you are the only one who believes the camps are separate. Is there a list somewhere that lays out all the camps? Or another official source? Or do you, by yourself, get to decide what camps are? Don't mean to be hostile, just curious where you pulled this from or if its just 'it was like that on live so I've declared that it's like this on p99'. | |||
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#5
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#6
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2. The room to the RIGHT of the base of the stairs (2 spawns in the back) 3. The room on the way to the "base" of the goblins, with 3 spawns inside, and then the 2 outside of it. 4. The room at the base, with raiders/seers/warriors. It was always this way in live, back in 1999 and maybe some of 2000, at least. | |||
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#7
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LOL, I'm not asking what the 4 camps are. I know that. I'm not saying that the camps weren't divided during Live era. Can you guys even read?
Just didn't realize that the guides had their own list of "official camps". I'd love to see this list! On P99, it has always been one camp. I've never seen a guide come and make people break the camp up. Apparently that will now be a thing thanks to this one server guide making this post. My post was just about 'is this one server guide just deciding what the official camps are on his own, or is there some published list of official camps. This just feels like a guide randomly making their own rules. If there aren't ANY camps (like some people here seem to be suggesting is the actual official rule), then why is he essentially suggesting that these 4 camps exist at all? I'd just like to see rules layed out for everyone to see and have them applied properly no matter which server guide you happen to get. | ||
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#8
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#9
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The problem is not the ZEM of HHK, it's not the zone, it's not the group list rules, the problem is that people think that going from 30-36 in one day, skipping dozens of possible adventures along the way, is SO important that they're willing to be assholes to each other and cry when things don't go their way.
About 99.999% of these jerkasses are the "competitive" players who think the game is fundamentally an F1/NASCAR race simulator, except you drive elves. And they expect everyone else to do exactly what they want to help them carve another .001 seconds off the lap(level) time. I've been thinking about it more, and I've modified my thinking about how to solve these problems. 1. Set the ZEM of a couple small, non-critical zones to like 500. 2. Make all spells and weapons and clickies and everything else only work on mobs/NPCs of levels higher than 15 below that of the caster/holder/wielder. So we give the racers high ZEM zones they can't possibly resist and make it wild west in there, anything but boxing goes. Put a complete set of vendors in those zones that sell core consumables so they very rarely have to leave. They would function well as douchenozzle err racer detectors and route those people away from the rest of the population who are trying to play a RPG. And with the change in levels of mobs where you can kill things, high levels can't camp everything in existence. And if they complain there's not much to do, you say the complete info has been available for 20 years now, STFU. Or go to the hassle of instancing raid content. The latter would be preferable though, to keep the racers busy. | ||
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#10
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Level 35 alone chain pulling takes ages, whoever tells you can to 30 to 36 in a day is false advertising. | |||
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