Quote:
Originally Posted by Buellen
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I have seen this behavior if you pull a gnoll from or near the Arch/tunnel below the captain you hand in gnoll scalps too.
BUT only if you puling him east towards the East karana zone line. I suspect the agro radious of the one you pull is enough to share agro with the other gnoll on the ledge above due to wonky pathing mobs have right now.
Probably why you do not see many people puling toward the East karana zone line. Puling west seems safe though.
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I've had this happen to me as well. From what I can tell by the spawn points, it seems like the likely culprit is the Gnoll (usually a Flamepaw, I believe) that spawns on the cliff to the left over the path. That Gnoll seems to aggro based on LOS (probably just wonky aggro range overall, but since it's within LOS it seems like LOS) and then I'm assuming it runs along the cliff aggroing everything else with it's whacky aggro range and then glitchy pathing causes them to essentially suddenly show up right where you're killing the mob.
This has the added effect of essentially making that part of Highpass impassable unless you have Invis or are much higher level. I saw a mid-20s Rogue have to run back to zone, unable to get through, because one of the Gnolls on the path (though Green) was just high enough level to aggro him and cause the whole thing to come storming down on him.