#41
|
|||
|
No one respects Pyjzn as a camp
Theres 1-5 people running around at each spawn point every night regardless who killed the PH.
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
| ||
|
#42
|
||||
|
Quote:
| |||
|
#43
|
||||
|
Quote:
| |||
|
#44
|
||||
|
Quote:
The staff has never defined specific times for these things, only that they be "reasonable", and again this goes back to not having a bible of rules. Most of the time, yes, absolutely, 10 seconds won't be "reasonable" ... but imagine you're on Blue doing Hill Giants. There's a whole mess of HGs running around, but you want to be a rules lawyer and claim a single spawn point (it's your right to do so [You must be logged in to view images. Log in or Register.]), resulting in you picking fights with anyone that tries to take the giant from that spawn point. Well in that particular case, 10 seconds might actually be reasonable: if you don't grab it fast, the giant from that point quickly becomes indistinguishable from any other giant, at least to anyone else. If you don't grab it quick, it's less about you camping a spawn point, and more about you letting a time bomb run around, and then when anyone tries to touch "your" time bomb you start a completely unnecessary fight. The whole point of the rules is to avoid fights, not create them, and (I imagine) the whole point of not specifying a time is so that, in weird situations like that, the staff can say "no you have to engage your giant before they run off and start partying with the other giants" ... without our rules lawyer player saying "but I have two minutes to engage my mob, it says so in the rules!"
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 01-24-2020 at 11:58 AM..
|
|
#45
|
|||
|
Should make the rule in outdoor zones that you have as much time as it takes for the mob to start pathing, which could be anywhere from half a second to a few minuets depending on the creature.
Would be relatively straightforward to lawyer and most mobs path away at a average rate except for a few and for those just be ready on time! And for the ones that dont path, congrats those are the most chill outdoor spawns to camp :P | ||
|
#46
|
||||
|
Quote:
| |||
|
#47
|
|||
|
Hah the rules lawyering that always goes on here cracks me up. I remember when I first tried the TLPs I thought the DPS wins, no camps was stupid but in reality 90% of the time people actually were just cool and respected camps. The more rules you have the more people try to twist and distort them to justify dumb things. I dream about a place where people just follow the don’t be a dbag rule but that’s probably non existent...
It’s nice being back here playing. I missed a lot of the things that make p99 better than the pseudo classic on TLPs. Except temporary sky keys..those are just evil. | ||
Last edited by Velerin; 01-25-2020 at 09:40 AM..
|
|
#48
|
|||
|
Can someone give me a tl;dr? Are they FTE or what? Also, are they static spawns (whatever that means?) do they have placeholders?
| ||
|
#49
|
|||
|
As it is right now they aren't static but have static spawn locations....and ph's aren't in as they should be which is why theres only 7? spawns of them.
| ||
|
#50
|
||||
|
Quote:
| |||
|
|
|