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  #1  
Old 02-19-2020, 03:35 AM
Danger Danger is offline
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if only you could kill people and take their camp. join the revolution brothers.

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  #2  
Old 02-19-2020, 12:13 PM
kjs86z kjs86z is offline
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@ OP

You forgot to include the paper napkin math on how many times you have to actually click the manastone before it saves you the amount of time you spent camping it.

Its pretty cringe. Might wake some of these people up a bit...the real sickos will ignore it.
  #3  
Old 02-19-2020, 01:22 PM
cd288 cd288 is offline
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Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
@ OP

You forgot to include the paper napkin math on how many times you have to actually click the manastone before it saves you the amount of time you spent camping it.

Its pretty cringe. Might wake some of these people up a bit...the real sickos will ignore it.
Never thought about it that way, but this really is something to think about
  #4  
Old 02-19-2020, 12:24 PM
Wallicker Wallicker is offline
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Yeah why on earth would any cleric want an unlimited click mod rod... lol at people saying manastone isn’t good.
  #5  
Old 02-19-2020, 01:32 PM
Canelek Canelek is offline
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People still RMT for rent money? Well, good luck to you sir.
  #6  
Old 02-19-2020, 01:34 PM
Castle2.0 Castle2.0 is offline
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Bunch of haters spewing hate and high-fiving each other on it lol. This isn't RnF folks, feel free to start a 'hate on mannastone' thread. It feels very RnFy here just soaking up your silly, baseless insults -- mmm delicious.

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Here's another calculation for druid with manastone.

At 200 meditate you gain 16mana/tic sitting.

Chloro = 1500 hp over 15 minutes. That equates to 500 mana from manastone. Minus 200 mana for cost of chloro = 300 mana. That's 18.76 tics of siting down medding. That means you are saving 1m 52seconds -- every 15 minutes of active fighting.

That's 12.5% time saved.

If manastone takes 60 hours to camp. You would need 480 hours (20 days) of active play (using your mana for killing, porting, buffing, etc) to break even on time, and then you are gaining "free" time every minute from then on.

If you're a druid, do you have 20 days of /played time that was active? We're still in Vanilla and PoHate and SolRo isn't even out yet, and for most 50 druids, this is probably true - for anyone playing since Day 1 this is probably true.

Cleric even more insane with CH.

/thread
Last edited by Castle2.0; 02-19-2020 at 01:37 PM..
  #7  
Old 02-19-2020, 01:51 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Bunch of haters spewing hate and high-fiving each other on it lol. This isn't RnF folks, feel free to start a 'hate on mannastone' thread. It feels very RnFy here just soaking up your silly, baseless insults -- mmm delicious.

---------

Here's another calculation for druid with manastone.

At 200 meditate you gain 16mana/tic sitting.

Chloro = 1500 hp over 15 minutes. That equates to 500 mana from manastone. Minus 200 mana for cost of chloro = 300 mana. That's 18.76 tics of siting down medding. That means you are saving 1m 52seconds -- every 15 minutes of active fighting.

That's 12.5% time saved.

If manastone takes 60 hours to camp. You would need 480 hours (20 days) of active play (using your mana for killing, porting, buffing, etc) to break even on time, and then you are gaining "free" time every minute from then on.

If you're a druid, do you have 20 days of /played time that was active? We're still in Vanilla and PoHate and SolRo isn't even out yet, and for most 50 druids, this is probably true - for anyone playing since Day 1 this is probably true.

Cleric even more insane with CH.

/thread
So I have a newsflash for you, just because people disagree with something you say and call you out on your attempt to try and artificially inflate prices for yourself doesn't mean anyone is saying anything to you that should be in RnF lol
  #8  
Old 02-19-2020, 02:45 PM
kjs86z kjs86z is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Here's another calculation for druid with manastone.

At 200 meditate you gain 16mana/tic sitting.

Chloro = 1500 hp over 15 minutes. That equates to 500 mana from manastone. Minus 200 mana for cost of chloro = 300 mana. That's 18.76 tics of siting down medding. That means you are saving 1m 52seconds -- every 15 minutes of active fighting.

That's 12.5% time saved.

If manastone takes 60 hours to camp. You would need 480 hours (20 days) of active play (using your mana for killing, porting, buffing, etc) to break even on time, and then you are gaining "free" time every minute from then on.

If you're a druid, do you have 20 days of /played time that was active? We're still in Vanilla and PoHate and SolRo isn't even out yet, and for most 50 druids, this is probably true - for anyone playing since Day 1 this is probably true.

Cleric even more insane with CH.

/thread

One thing to keep in mind about this is the 20 days /played is only time spent when you're playing at max efficiency. I'd argue the average P99 Green player will hit maybe 50% of this across their entire time logged into the game on that character.

This is pure spit-balling but roll with me here.

So let's call it 40 days /played to break even instead for shits and giggles. On a healthy 15 hour per week average play time, it will take 64 real life weeks to truly break even for our average joe blow casual p99 druid player's unhealthy trip into the Autism Abyss for a m-stone.

No idea when Kunark is supposed to drop but if you have plans on acquiring a manastone still, you better get in line soon and plan on playing a LOT of everquest to make it "worthwhile." And at the end of the day, was it really worth it?

Consider Blue.
  #9  
Old 02-19-2020, 08:49 PM
Smellybuttface Smellybuttface is offline
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Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]

No idea when Kunark is supposed to drop but if you have plans on acquiring a manastone still, you better get in line soon and plan on playing a LOT of everquest to make it "worthwhile." And at the end of the day, was it really worth it?
This is an important point. Any calculations on time gained/maximized efficiency have to be taken in concert with the release of Kunark. As has been said, in order to get a truly accurate accounting of the item’s return on investment, it’ll need to be used to maximum efficiency in just the next few months. When Kunark is released, the items value SHOULD drop precipitously, since finding groups in old world zones will be much more difficult. At least for 50+, which one would assume would be the level of person able to actually buy the stone. Now say if someone creates an alt and is able to scrounge up people to group with in Classic zones, then the calculation can continue. But once they step foot on Kunark, or even the Planes, that investment return freezes immediately.

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
The best time to buy a manastone is long past. Next best time to buy one theoretically will be when green 2.0 is released and as early into the server's life cycle as possible.
I completely agree with this. People that acquired their Manastone early in the life of the server stood the best chance of getting the requisite rate of return from buying. As it is now, with only a few months to go till Kunark, I think it’s highly unlikely people will see a return on buying a stone, or an efficiency return on the time invested for those camping the stone to actually use it.
  #10  
Old 02-20-2020, 03:35 AM
Castle2.0 Castle2.0 is offline
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Quote:
when Kunark drops you'd have to level 50-60 exclusively in the Hole to get this "saved time."
  1. Buy one now. Kunark doesn't come out for another 9 months.
  2. Manastone isn't soulbound - you can use it on any toon in classic.
  3. Some great spots in classic to level 50-55, especially with a manastone.

Quote:
That is 1.5 years of playing 3 hours per day, 7 days a week, no holidays, not farming Kunark items, not farming Velious items (since manastone doesn't help there).

Not bad.
If someone is making only 1k/hour, they are a Qualified Manastone Purchaser (QMP.) They aren't even in the market for it.

Quote:
Now say if someone creates an alt and is able to scrounge up people to group with in Classic zones, then the calculation can continue. But once they step foot on Kunark, or even the Planes, that investment return freezes immediately.
Quote:
Post doesnt matter manastone is useless in the next two expansions.
Move to resolved
  1. If you're a wiz, druid, necro, etc. you're probably soloing. Even with Kunark/Velious there are great zones to group/solo in classic
  2. Manastone currently usable in all available planes [You must be logged in to view images. Log in or Register.]
  3. Druids/wiz can self port to classic to use Manastone whether it's Kunark or Velious. At 60 with Kunark and even Velious gear with much higher mana pools it becomes even more valuable to do this to get FM

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Bonus Info: It's more efficient than originally thought

Any class can buy the shaman regen pots (see : http://wiki.project1999.com/Potion_o...r_Rejuvenation ) From talking to a shaman the effect is simply Chloroplast on Green.

This means the 200 mana cost for Chloro on our earlier calculation is also saved and so total mana saved is bumped ~66%, from 300 to 500 mana at the cost of ~30pp. For every 1 hour of doing this you're spending 120pp. Pretty reasonable cost, especially for someone who bought the Manastone.

Instead of saving 1:52 every 15 minutes or 12.5% saved time, you're saving approximately 3:07 every 15 minutes or ~20%.

This means you need 300 hours of "active" play time to break even on camping cost @ 60 hours camping Manastone. That's 3 months 10 days @ 3 hours/day.

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We haven't even talked about regen items like Fungus Staff (prenerfed / nerfed) or Fungus Tunic (permanent, stackable Clarity.) Wow!
Last edited by Castle2.0; 02-20-2020 at 03:42 AM..
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