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#2
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@ OP
You forgot to include the paper napkin math on how many times you have to actually click the manastone before it saves you the amount of time you spent camping it. Its pretty cringe. Might wake some of these people up a bit...the real sickos will ignore it. | ||
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#3
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#4
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Yeah why on earth would any cleric want an unlimited click mod rod... lol at people saying manastone isn’t good.
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#5
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People still RMT for rent money? Well, good luck to you sir.
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#6
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Bunch of haters spewing hate and high-fiving each other on it lol. This isn't RnF folks, feel free to start a 'hate on mannastone' thread. It feels very RnFy here just soaking up your silly, baseless insults -- mmm delicious.
--------- Here's another calculation for druid with manastone. At 200 meditate you gain 16mana/tic sitting. Chloro = 1500 hp over 15 minutes. That equates to 500 mana from manastone. Minus 200 mana for cost of chloro = 300 mana. That's 18.76 tics of siting down medding. That means you are saving 1m 52seconds -- every 15 minutes of active fighting. That's 12.5% time saved. If manastone takes 60 hours to camp. You would need 480 hours (20 days) of active play (using your mana for killing, porting, buffing, etc) to break even on time, and then you are gaining "free" time every minute from then on. If you're a druid, do you have 20 days of /played time that was active? We're still in Vanilla and PoHate and SolRo isn't even out yet, and for most 50 druids, this is probably true - for anyone playing since Day 1 this is probably true. Cleric even more insane with CH. /thread
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Last edited by Castle2.0; 02-19-2020 at 01:37 PM..
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#7
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#8
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One thing to keep in mind about this is the 20 days /played is only time spent when you're playing at max efficiency. I'd argue the average P99 Green player will hit maybe 50% of this across their entire time logged into the game on that character. This is pure spit-balling but roll with me here. So let's call it 40 days /played to break even instead for shits and giggles. On a healthy 15 hour per week average play time, it will take 64 real life weeks to truly break even for our average joe blow casual p99 druid player's unhealthy trip into the Autism Abyss for a m-stone. No idea when Kunark is supposed to drop but if you have plans on acquiring a manastone still, you better get in line soon and plan on playing a LOT of everquest to make it "worthwhile." And at the end of the day, was it really worth it? Consider Blue. | |||
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#9
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#10
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---------- Bonus Info: It's more efficient than originally thought Any class can buy the shaman regen pots (see : http://wiki.project1999.com/Potion_o...r_Rejuvenation ) From talking to a shaman the effect is simply Chloroplast on Green. This means the 200 mana cost for Chloro on our earlier calculation is also saved and so total mana saved is bumped ~66%, from 300 to 500 mana at the cost of ~30pp. For every 1 hour of doing this you're spending 120pp. Pretty reasonable cost, especially for someone who bought the Manastone. Instead of saving 1:52 every 15 minutes or 12.5% saved time, you're saving approximately 3:07 every 15 minutes or ~20%. This means you need 300 hours of "active" play time to break even on camping cost @ 60 hours camping Manastone. That's 3 months 10 days @ 3 hours/day. ------ We haven't even talked about regen items like Fungus Staff (prenerfed / nerfed) or Fungus Tunic (permanent, stackable Clarity.) Wow!
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Last edited by Castle2.0; 02-20-2020 at 03:42 AM..
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