![]() |
|
|
|
#1
|
|||
|
The deleveling thing was such fake news. Avoid unrest and mistmoore problem solved.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#2
|
|||
|
sz ruleset or bust
| ||
|
|
|||
|
#3
|
||||
|
Quote:
I have been surprised that Daybreak or Darkpaw or whoever hasn't gone that route. They have literal servers up with 2-6 people total playing on them. They keep those servers running without issue. The idea that they would need to even occasionally peek in on an SZ ruleset is dumb and not needed. Plus they could gouge a few months of subscriptions with minimal overhead. | |||
|
|
||||
|
#4
|
|||
|
they added and removed xp bonus so many fkin times when red was really growing is what happened
__________________
P99 Legend
![]() | ||
|
|
|||
|
#5
|
|||
|
Excited for any new pvp server.
__________________
Delita Hyral, Warrior
Koala Kare, 60 Wizard (retired) | ||
|
|
|||
|
#6
|
|||
|
R99 some of the most fun I have had on a MMO. Started on R99 with no friend ( no friends who played EQ pvp) and ended with many that I still game with on discord today. Some really fun times and laughs on R99 that I cherish today (no lie).
| ||
|
|
|||
|
#7
|
|||
|
I say keep red running forever, if you wanna pvp go log in...
we don't need another new fresh server because that's all people are gonna do is cry fresh every year red is fine try green | ||
|
|
|||
|
#8
|
||||||
|
Quote:
Quote:
Quote:
Here's how it went on those two servers. On Tallon Zek, the evil team won for the exact reason you mentioned. The zergs planned ahead to share Evil team (just like they did on Sullon Zek) and no other team had a chance. On Vallon Zek, Sirken and many others fought at my side to make sure Evil did not prevail. The three light race teams banded together. Now I know we'll get a major cryfest about cross teaming but soft coded teams provides players with political options. You can be team exclusive. You can crossteam. Only WoW players need the ruleset to establish who their allies and enemies were. There is no interaction so real as when you're grouping with and trusting someone knowing they could attack you if they chose to. Interactions in a hardcoded environment will never be that meaningful. | |||||
|
|
||||||
|
#9
|
|||
|
Just merge Red into Blue already, make all red players permanently PVP flagged. Wipe your hands clean of Red, it had it's shot. Time to put this old dog down. Launch new teams on Red's ashes, and repeat the same process 3 years from now.
Over time, the assimilated Red players from a multitude of failed Red servers will band together to form red only guilds and spread their toxicity onto the Blue community. Various ingenious forms of griefing on unsuspecting blues will be introduced and revisited. Staff will be forced to implement the Guild War command (which is classic) to allow the fool blues to deal with these rabble-rouser Red players. Chaos ensues, some guilds find the balls to issue guild wars, and we once again have a semi-PVP enabled server to call home. Our evil plans will come to fruition my degenerate friends. ...or something like that. | ||
|
|
|||
|
#10
|
|||
|
TZ and VZ had the same cross teaming issue and evil over balance, due to the simple fact that evil had better shit.
Their location was more centralized. They had best tank class (Ogre) They had best regeneration class (troll) (Dark Elves) are arguably the best caster class in that era with ultravision and 2nd highest Int. I remember trying to run around Qeynos Hills at night has a level 3 human, unless you jacked gamma up to max, couldn't see shit. Evil race towns were easiest access points to the main leveling area/loot zone of the time (Guk). The other 3 Teams lacked any real way to level 1-60 on home turf. They were spread out or as elves as Dark men of Odus go, too condensed in a location that didn't really grant them access to anything. Their classes were inferior. Only option was to band together in a system that had them at a huge initial disadvantage. | ||
|
|
|||
![]() |
|
|