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#1
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/em hands Tewaz Kevlar vest and hides behind nearest rock... | |||
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#2
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![]() Luclin was a great expac. The last of the classic expac's IMO. It had great advancements for all classes. It had something for every lvl player in the game (and type be it raider or casual). And the graphics rocked! Best expac imo.
The beginning of the end was PoP. Where raiding took over the focus of game play. Though I really enjoyed raiding and did it all through PoP and for a few expac's past (and all through the classic expac's). This is where the line was drawn in the sand IMO. Where they sealed the deal was with the advent of instancing where they could do "lazy mans" (or budget cutting if you think that way) content programming and just multiply the same zone over and over to add content instead of adding real content. For me Luclin is #1 and is the last of the great classic expac's. Then Velious and then Kunark (and the orig eq). [You must be logged in to view images. Log in or Register.] Rotted Corpse Necromancer of Cabilis | ||
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#3
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![]() Was the bazaar even fully implemented before PoP?
I mean, I remember the zone came out with Luclin, but it didn't function for a long time if I recall correctly. I know I remember buying a centi longsword in the tunnel. | ||
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#4
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#5
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![]() Not to mention Luclin was the beginning of the end of twinking. I enjoyed twinking on this game more than I enjoyed the end game. Velious is the golden age of twinking, as the droppable shit from Velious areas was sick beyond belief for low level toons.
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#6
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#7
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![]() Luclin was horrible. Bazaar was horrible. Nexus was horrible. Graphics were horrible. Cats on the moon were horrible. The style was horrible. They should have just made a new game.
AA's were good. They allowed players to advance their capabilities without having the level limit be at least 100. PoP was good, but because Luclin was already out, Everquest was horrible. If I had a genie in a bottle, and was so stupid as to use a wish on a video game, I would turn back the clock, skip Luclin entirely, and add AA's in PoP. That would have been a brilliant 4th expansion for Everquest.
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#8
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![]() Luclin was disastrous. Yes, I feel the bazaar took away player interaction and the moon was a huge disconnect from Norrath.
In my opinion they should have went classic > kunark > velious > PoP (minus books) and just stopped there. It always seems greener on the other side but if you began with classic and went through it all. Luclin seemed like a joke or an acid trip. You spent forever farming little blue, brain-headed aliens and attempt to get VT keys. Just to go into VT were things were named xjsjflksjdlkf xdsfsdf with 8 billion hit points. It almost appeared the SoE put not thought or time into developing the expansion into making it a part of the existing game. Of course, this is all in the eye of the beholder, my opinion. Classic EQ was really great. I've played a lot of MMO's at the top level. Taking a break from Rift and finally trying this was great for me. Throughout most of EQ2, WoW, WAR, AoC, FFXI, and now Rift, I hardly remember adding anyone to my friends lists or trying to remember the better people in their respective classes. Within the first weeks of playing P99, I have already began developing a list of people, remembering names, and thanking numerous people for their generosity (buffs, gear, etc.) That's what EQ creates. The further you get into the expansion the more distant that becomes. Some expansions were better than others, i'm not saying all of them were bad. Just like someone had stated earlier, SoL was the beginning of the end. Even some of the better expansion seemed tainted due to SoL. Project 1999 needs to leave itself where it is for awhile. There is so much to do in Kunark. If people begin growing tired... there are plans for Velious. Then there will be TONS of stuff to do... faction, ToV/NToV, Dain, Sleeper, WW, DN, etc. | ||
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#9
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#10
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We needed another thread full of trolls, yes. Ok, troll on, trolls. [You must be logged in to view images. Log in or Register.]
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