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But while I can understand (and share) the frustration over that ambiguity ... two things. First, you have to remember that these rules don't even come into play 99% of the time, and even when they do 99% of those cases don't have any ambiguity whatsoever: everyone involved can know exactly what the ruling will be in advance. The ambiguity is mainly a way to handle a whole lot of "1%" cases. Second, I really think you need to consider the alternative. Clearer rules would make the staff's life harder, which means the server would have a harder time recruiting and keeping GMs (because no one wants to do all the hassle of volunteering to let others play a game while also having to consult an 80-page rulebook ... and having to deal with the whining rules lawyers who will quote 79 irrelevant pages of that book in an attempt to change every ruling). Now, consider one last fact: Project 1999 has by far the best GM support of any emulated EQ (and arguably any emulated MMOG). When you look at the big picture ... would you really want to lose that just to get clearer rules?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 05-01-2020 at 11:34 AM..
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