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Old 05-02-2020, 01:16 PM
drdrakes drdrakes is offline
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Join Date: Sep 2014
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
So we just went through the first incarnation of the /list feature.
Post your thoughts and eventual suggestions for improvement.

I'll start.

The good: overall, a great success. It worked exactly as announced, I haven't ran into any glitches. It allowed people who aren't as dedicated to EQ as some others to still compete to an extent which is a Good Thing. Meanwhile, it allowed the most commited ones to still get the lion's share of the loot, as it should be.

Kudos for the implementation, to whoever did it (I assume Rogean).


The bad: how it draws people to wish others (with a better # position than them) failed and the inevitable lawyering that ensues. The mechanics of /list create too many situations where instead of camaraderie, it results in tension and hard feelings. It's hard to imagine the number of /petition that have been generated by the manastone camp alone.



A solution to this problem has been proposed - randomly award the coveted item to one of the first 6 players on the list - drawing the mechanics of a particular camp closer to what it would be without /list - an exp group camping it and /rolling on the loot.

I would like to know what the GMs and the rest of people who used /list think of it.
Between screenshare and afk checker bots/exploits the only improvement I see is requiring characters to be max level for lists and to be active during the engagement of the mob.
 


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