Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #28  
Old 05-06-2020, 09:26 PM
BadBoy72TT BadBoy72TT is offline
Large Rat


Join Date: Jan 2020
Posts: 6
Default

Quote:
Originally Posted by BadBoy72TT [You must be logged in to view images. Log in or Register.]
I get it multiple times and once in a while it lets me in.
Checked memory and its all good, same with my SSD.
Any help available?
Here is the full dbg log


2020-05-06 20:19:46 Starting EverQuest (Build Oct 31 2005 10:33:37)
2020-05-06 20:19:46 Timezone: UTC-6h00m
2020-05-06 20:19:46 Loading graphics DLL.
2020-05-06 20:19:46 Parsing INI file .\eqclient.ini
2020-05-06 20:19:46 INI file .\eqclient.ini loaded.
2020-05-06 20:19:47 Initializing timers.
2020-05-06 20:19:50 Checking critical files.
2020-05-06 20:19:50 Initializing WinSock.
2020-05-06 20:19:50 Enumerating 3D devices.
2020-05-06 20:19:50 Found adapter #0 - Intel(R) HD Graphics 530 (26.20.100.7262)
2020-05-06 20:19:50 Adapter #0 - Intel(R) HD Graphics 530 :
2020-05-06 20:19:50 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2020-05-06 20:19:50 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2020-05-06 20:19:50 Initializing keypress handler.
2020-05-06 20:19:50 Parsing INI file .\defaults.ini
2020-05-06 20:19:50 INI file .\defaults.ini loaded.
2020-05-06 20:19:50 Loading keyboard tables.
2020-05-06 20:19:50 Creating window.
2020-05-06 20:19:50 Checking display driver version.
2020-05-06 20:19:51 Activating window.
2020-05-06 20:19:51 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2020-05-06 20:19:51 Ratio is 1.60
2020-05-06 20:19:51 Resolution was capped at 1280 x 720
2020-05-06 20:19:51 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2020-05-06 20:19:51 Resolution selected 1280 x 720, 32 bits
2020-05-06 20:19:51 CRender::InitDevice: Using 32bit mode.
2020-05-06 20:19:51 CRender::InitDevice: Using vsync 0.
2020-05-06 20:19:51 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-05-06 20:19:51 CRender::InitDevice: HardwareTnL Enabled.
2020-05-06 20:19:51 Using hardware vertex shaders.
2020-05-06 20:19:52 Initializing render system.
2020-05-06 20:19:52 Trilinear Mipmapping available.
2020-05-06 20:19:52 Vertex Shader Version: 3.0
2020-05-06 20:19:52 Pixel Shader Version: 3.0
2020-05-06 20:19:52 Initializing engine internals.
2020-05-06 20:19:52 CRender::InitDevice completed successfully.
2020-05-06 20:19:52 Parsing INI file ./eqlsUIConfig.ini
2020-05-06 20:19:52 INI file ./eqlsUIConfig.ini loaded.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.