#152
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the vast majority are, if not in the open market at least for their alts or their friends
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#153
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#154
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I wouldn't call a bloated easy-to-exploit mega list to be a 'game dynamic' its a player made solution and one that is far from perfect, in many ways worse than /list ever was, and should be open for discussion and/or well deserved criticism.
it rewards lazy and selfish people far more than /list ever did, and allows the same person to stack all 10 of their alts. it was a good idea at first, that spiraled out of control, wonder how long til we can break 200 | ||
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#155
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The rest of what you said i can agree with, it's far from perfect but it works. If were changed to a /list system that would be ok with me, but made so it can't be MQ'd? Nah that's not a good idea at all. | |||
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#156
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I'm not saying change the game to benefit me. I got my boots from Najena after an 18 hour camp. I'd bet half the people on thst list or more are for the MQ.
I won't say MQing wasn't around in classic, it may have been, but I don't remember anyone doing it or it ever being advertised, it certainly wasn't as common as it is now. I find it kind of against the spirit of the game and the point of no drop and lore mechanics, especially with people corpsing rings. I feel certain if it had been like it is now, Verant would have put in a patch to block it. Most likely making NPCs only accept full turn ons.
__________________
Jersiey De'Vil <Venerate>
Green Server | ||
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#157
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And if you were, on the other hand, trying to camp the AC to SELL an MQ to someone, a 120 person long list would absolutely be a deterrent because you could farm just as much plat (if not more) in the time it would take you to go from number 120 to 1 on the list as you would receive from selling the MQ lol. | |||
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#158
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Now, there is some elasticity in demand (ie. there are people who will buy a JBoots MQ at X price but won't at X + 1), but that elasticity only goes so far: some people will pay almost any price as long as they don't have to sit in line. So when list size goes up, yes it takes more time to "farm" a JBoots ... but you can also charge more for a JBoots MQ, because people will be willing to pay even more not to sit in that extra long line. Ultimately the market will account for this, and this is one of the great things about letting market forces "stabilize" the ability for people to acquire popular items. I don't think we can say people farming JBoots MQs are inherently a bad thing! But ... if we're comparing two systems for solving the "X * Y problem" side by side (ie. X people want an item that takes Y time to enter the server, and X * Y is really big), I think that is when the "endless list and allow MQs" system shows it's weakness. By reducing the "cost" to win something cool in EQ from the normal "price" (you have to be patient and lucky), that price instead becomes "you have to be really, really, really patient" ... and that change makes a huge difference in how many people farm JBoots. Now, what if we had a very similar system, but without the endless list? We still have the same X * Y problem, and it's still somewhat mitigated by "market stabilization" effects. Now though, you wouldn't pay people to sit in line for a guaranteed reward for days at a time ... SOMETHING NO ONE REMEMBERS ANYONE EVER DOING IN 1999 (your Internet connection probably couldn't even keep going for 48 hours back then, even IF you were super lucky and didn't have to worry about your Mom picking up the phone in that time [You must be logged in to view images. Log in or Register.]). Instead, you'd pay them for their patience and luck. That one key change would instantly eliminate a huge swath of OOT's population! No longer could you turn your AFK computer into a plat farming machine: instead you have to sit and actively play the game to earn a reward. Far fewer people will want to sit and roll for chances to kill the AC (vs. sitting endlessly in line), and with less "people waiting in line time" to pay for, the overall price should go down (although of course not too much, because the fundamental supply and demand won't radically change). But forget about price reductions, what I really want everyone to imagine is this: a system where you play EQ (or at least make periodic random rolls to try and play EQ) to get your loot, instead of sitting AFK for a guarantee of loot being handed to you!
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 06-12-2020 at 11:54 AM..
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#159
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#160
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the thing with the mega list is, its not a time sink at all, you're allowed to be offline / out of zone and stay on it. you only have to be online when your turn is up. thats what allows it to have become so bloated and out of control. Over half the people that get their ring immediately re-enter the list at the bottom.
I stand by my statement, the VAST majority of these are getting MQ'd | ||
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