#101
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Quote:
The other tune I mentioned remembering is track 8 in the gl.xmi. Maybe it’s from one of the other boats and I’m just remembering it wrong. I’ll try and investigate more later this week when I have some more free time. | |||
#102
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Quote:
The key here is that you have to load the synthusr.sf2 into BASSMIDI or VirtualMIDISynth first and as your only soundfont. The next step is to make sure BASSMIDI or VirtualMIDISynth is set in Windows to be your default MIDI playback device. Microsoft removed MIDIMapper from Windows 7 and all versions since. You will need to use Coolsoft's MIDIMapper (or similar) to set VirtualMIDISynth to default. You can find it here -> https://coolsoft.altervista.org/en/midimapper Now you can start up Everquest and the music should play correctly. You can start EQ in a window, then pull up VirtualMIDISynth's mixer just to make sure it's going through there. | |||
#103
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Thank you! I actually had deleted that post, I'm glad you saw it and responded before I deleted it, I worried I was asking a 'stupid question' but your answer proves otherwise. Thanks and thanks for all your hard work on fixing EQ's music -- I look forward to the day when hopefully the combat music and underwater music work right too.
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#104
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I've found and fixed an issue with the synthusr-samplefix.sf2 not processing reverb, chorus, and mod wheel data correctly on modern software synths. The MP3 soundtrack .zip has also been updated with this change.
The updated soundfont is here -> https://bit.ly/307B2VT The updated MP3 .zip is here -> https://bit.ly/30TOD1X Big thanks to shortok for capturing audio from real AWE32 hardware for comparison. | ||
#105
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Quote:
Here are some comparisons between a real Awe32 (in Win98 + EQT client, recorded by shortok) and the new soundfont used in XMPlay: Qeynos Bard's Guild on real Awe32 - https://sndup.net/5n2f Qeynos Bard's Guild on new soundfont - https://sndup.net/4dkw Qeynos Tavern on real Awe32 - https://sndup.net/2p2y Qeynos Tavern on new soundfont - https://sndup.net/7hjf It also changes some other instruments, like Halo Pad and Choir Aahs: Qeynos Caster Guild on real Awe32 - https://sndup.net/3vpz Qeynos Caster Guild on new soundfont - https://sndup.net/7ssk For anyone interested, the original links above to the soundfont and MP3s to all music files have been updated. | |||
#106
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Thanks for updating it again!
When you say the original links have been updated, do you mean in the original post a few pages ago? (I.e. not in the previous post of yours from the 27th?) Also: Do you believe there's any chance of restoring the underwater music and the other battle musics? Thanks. | ||
#107
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The links in my original post and from the 27th are to the same versioned file on my google drive, so yes. You can use those links to always get the latest versions.
Unlike the zone music, the different combat, underwater, bard instruments, sneak, etc. music are part of a global midi file (gl.xmi). The triggers for those seem to be hard coded into the EQ binary, which were screwed up when they switched over to DX8 and/or added support for the MP3 playback in PoP. I'm pretty sure the only way to get those working again is to find a way to hack or otherwise redirect those calls externally (can't be done as far as I know). | ||
#108
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#109
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Thanks Shortok, that's fuckin rad
I'm guessing the different racial versions of the character creation screen is also unfixable? I.e. each race when clicked on had a different musical arrangement or theme, originally. That would be awesome to bring back in P99 but if it's impossible, alas | ||
#110
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I recorded each race for 3-5mins so those audacity projects(and for everything else) are available if anyone wants to mash it together better than me pushing buttons. It took the instruments a while to switch out after the click so it gets sloppy in places.
I have to figure out if I can do velious with a velious client/emu or if I need to edit the xmi's/etc to get this dumb kunark client to play them. If anyone has solutions or wants to help edit the files or even VNC the 98 box, lmk. | ||
Last edited by Shortok; 08-04-2020 at 03:40 PM..
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