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#1
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![]() EQ is the worst MMOG there is, except all the others. DAoC was good, the only PvP (RvR) MMOG I've enjoyed. Shadowbane was about half fun, half annoying, had fun crafting and character customization, but PvP was too unbalanced for me. WoW is great at what it's designed to be (casual linear quest mill) and not at what it isn't (shared-struggle sandbox). I always chuckle at the irony that World of Warcraft is all about questing while EverQuest is all about slaughtering things.
A slightly tweaked EQ to be more sustainable would be great. I wish I had the time and willpower to hack C++ any more, or I would do it myself... Edit: Also I can't wait for Jibartik's uni-map UE5 VR client to be finished. | ||
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#2
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I wish P99 was open source but I suppose EQEmu is so that's enough. I think the should revert the click nerf, at least partially, because blue badly needs a plat sink of some kind. I also never understood emulating parts of the timeline that were flawed, i.e. so-called legacy items or other nerfed/removed items or certain bugs and game mechanics. If they so powerful as to create game imbalance, why implement them at all? | |||
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#3
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Things like class balance come to mind - in PvP and PvE. | |||
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#4
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like convert experience into like some sort of vial of mana that you could do different things or craft or was a spell resource for raiding? Aa’s are good bit they come to an end too. I personally wish there was more that just incentivized grinding at level 60 in a group type environment the way it does 1 to 59. | |||
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