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  #1  
Old 08-15-2020, 10:03 PM
fzzzt fzzzt is offline
Kobold


Join Date: Aug 2010
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EQ is the worst MMOG there is, except all the others. DAoC was good, the only PvP (RvR) MMOG I've enjoyed. Shadowbane was about half fun, half annoying, had fun crafting and character customization, but PvP was too unbalanced for me. WoW is great at what it's designed to be (casual linear quest mill) and not at what it isn't (shared-struggle sandbox). I always chuckle at the irony that World of Warcraft is all about questing while EverQuest is all about slaughtering things.

A slightly tweaked EQ to be more sustainable would be great. I wish I had the time and willpower to hack C++ any more, or I would do it myself...

Edit: Also I can't wait for Jibartik's uni-map UE5 VR client to be finished.
  #2  
Old 08-16-2020, 10:49 PM
Hisamori Hisamori is offline
Sarnak


Join Date: Aug 2018
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Quote:
Originally Posted by fzzzt [You must be logged in to view images. Log in or Register.]
A slightly tweaked EQ to be more sustainable would be great.
I'll echo this. I always thought EQ had the best/most interesting class design but WoW had the best world, excepting maybe SWG at launch. I have not played EO or AO to compare but have played DAoC, Aion and a handful of other smaller MMOs.

I wish P99 was open source but I suppose EQEmu is so that's enough. I think the should revert the click nerf, at least partially, because blue badly needs a plat sink of some kind.

I also never understood emulating parts of the timeline that were flawed, i.e. so-called legacy items or other nerfed/removed items or certain bugs and game mechanics. If they so powerful as to create game imbalance, why implement them at all?
  #3  
Old 08-17-2020, 08:13 PM
Izmael Izmael is offline
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Quote:
Originally Posted by fzzzt [You must be logged in to view images. Log in or Register.]
A slightly tweaked EQ to be more sustainable would be great.
What should be tweaked and how would it improve sustainability?

Things like class balance come to mind - in PvP and PvE.
  #4  
Old 08-18-2020, 02:54 AM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
What should be tweaked and how would it improve sustainability?

Things like class balance come to mind - in PvP and PvE.
I was wanting an exp mill, idk what that is. But something that could allow me to grind forever :thinking emoji:

like convert experience into like some sort of vial of mana that you could do different things or craft or was a spell resource for raiding?

Aa’s are good bit they come to an end too.

I personally wish there was more that just incentivized grinding at level 60 in a group type environment the way it does 1 to 59.
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