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#1
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![]() I always wanted to see a guild of like 30 paladins, clerics, and wizards dominate a vanilla box.
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#2
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![]() Alot of factors go into this 1v1, for one, jousting is a huge part of this entire fight, who can land the most shots, and vise versa, also a paladin can heal for days, yes, but if an SK can consistently keep his DoTs on the Paladin, then the Paladins HoT heal will not keep him up long term. Also factor in when the Paladin can judge using his LoH without using it too soon, which allows the SK to judge when he goes in for his burst kill shot, IE: Life Leech + Disc HT, which your looking at roughly 1400 dmg.
Also, will the Paladin be able to corner cast heals if the SK sticks on them and doesnt just mindlessly use his Bash at unviable times? I give this a 50/50. Too many factors to base this 1v1 on. Also if a Soulfire is usable then the Paladin should win unless they are a complete idiot. Then again, the SK depending on joust abilities and mana could hold on with Epic proc, lifetap proc to keep them up, and lifetaps when needed, but most mana would be focused on DoTS to keep the Paladins HoT usless, and also if the SK can manage his dispells, then he can time the dispell to take the HoT off. As I said, 50/50. | ||
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#3
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![]() That would pretty much do it. But you'd want some enchanter for clarity or a bard or something too.
Once you start making combo's you get to be invinceable thats what EQ is all about. | ||
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#4
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#5
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![]() Pallies own sks? Are you all talking about the same game?
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#6
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#7
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![]() Quote:
I’ve actually pvped against both. And without a doubt, sks are far more of a threat than paladins. And just consider the stats of ogre vs dwarf. There is no comparison. Even with high end gear, once you max out str and sta, you can focus on other stats like hp and resists. Meaning overall the ogre still is way ahead. Also factor in that ogres can stun dwarfs without a shield using slam. If the dwarf wields a shield to try to stun back. Ogres have frontal immunity, meaning the sks spells will cast, and lots of the pallies spells will be interrupted. You might argue that some 1hs have great dps, but that would be an even worse argument considering that no one just stands there in pvp. Everyone jousts. | |||
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#8
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#9
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![]() Lets focus on the fact that this is theoryquest battle.
Magnet played when there were players on the server so his pally training is legitimate I have seen him joust and he does so bravely. I am a shitter jouster because I literally only played gustoo on red99 so my jousting is fully 17 years old from LIVE with different hit boxes and net code but thats besides the point. 1. I think we all agree that an SK is a better murderer. With HT they are better at getting kill shots 2. What we are talking about is an SK vs a Paladin in 1v1 confrontation. The arguments being put forward are that an equal skilled paladin would generally be victorious because the SK can't really do enough damage to the paladin to overwhelm the paladins ultra good defense, lots of heals innately and lay hands not to mention being the sole weilder of the soulfire. The paladin might never get a killshot because they can't burst damage, but at the least the SK is going to hobble away with no chance of killing the brave paladin. What are you thoughts in that context? I think we all agree that if you were going to use one of these classes to go kill people you would want to be an SK because of harm touch, and being able to bulldoze into peoples EXP camps and feign off any aggro you might collect carelessly while a paladin would have to pacify in. | ||
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#10
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I’m starting to think that I’m being trolled. If you both are serious, go with your paladin plan. I have a 54 sk. Let’s test your theory out. Pm me when you get to that level. | |||
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