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#1
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#2
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![]() You probably don’t want to try gank a bard’s train - they have tricks they can use to punish you for that and it just sounds like a potential headache in the making for all parties - and the staff.
I was more thinking of legitimately forming a group. When you do the xp will fly. Unfortunately many bards aren’t too in to it as they are often selling a PL service and they worry about you slowing down the client’s xp, demanding payment, wiping, etc. | ||
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#3
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![]() Coming from a old wizard main, let me genuinely paint the picture for you because I have a soft spot for this class.
From a min/max perspective you're on everyone's shit list if not at the bottom. There is a stereotype that wizards in groups just burn there mana and then go afk,thus resentment builds in the group. Make a good name for yourself and build up a good rep, Everquest is a social game, communicate and make friends/guildies. finish off casting mobs, when a bad pull happens, show them your value and pew pew! use your stun in a timely manner, root when roots are needed, understand nuking a mob right away is bad. Get a flux staff for dangerous aggro situations, I would snare kite plane of sky mobs with my flux staff as we would drop mobs that way a lot of the times. Offer ports to group members whenever they are in need. Luckily when I was playing Project 1999 blue I had a guild and friends who snagged me for AE chardok and skyfire (you memba?) so that natural mid 50's bottleneck on a wizard wasn't so bad. At some point if you REALLY want to be in dungeons that bad in regards to pick up groups (assuming you don't have a guild and or friends that would make this a mute point), make a alt that's more group friendly, but let me tell you, once I got past the stupid leveling and was raiding, overall I really enjoyed maining a raid wizard. PS. I really wish wizards got some sort of critical nuke ability or % chance during classic/kunark/velious. | ||
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#4
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![]() why would you want groups when you can quad? =P i barely grouped on my wizard back then, and i'm 53 right now here on p99 on my wizard alt. You don't really need a group, and that's the beauty of it.
__________________
-Manakim D'vorare- 57 Necromancer of <Dark Men of Odus>
-Arkanny Arkanoid- 75 Wizard of <Triton> | ||
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#5
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![]() The stamina mechanics don't work on this server
That's why you see preference for melees People complained about it and they removed it, classic or not. Lots of things are like that tho. Many things are decided by terrible everquest players here. | ||
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#6
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#7
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![]() Anybody who is gonna keep you out of a typical public group cause of your class, deserves to be put on your ignore list immediately, then shared with the community here on the forums..
In fact, playing with classes that let you utilize your own class skills more is always awesome.. Love playing my necro with a wonky group setup man.. love it... | ||
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#8
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![]() My wizard can solo farm all kinds of stuff, plat included, and was even the best solo'er I tried for the Ring 8 war (and not the BEST but easily able to solo all the other 7 rings). Wizards rule
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#9
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But yup I doubt a bard would want to group in that situation, though I can see why a wizard would be useful there. xD Quote:
But that said I'm just trying to embrace the class I really want to identify with, even if there's a stigma against it. I've tried to like other classes and they just don't stick. But I do worry about all the quests and gear drops for wizards that do involve dungeons. An alt wouldn't really help me there. I'm going to have to get hearts out of Perma and SolA at some point, I am going to have to get rods out of all the tough to reach places eventually, etc etc. That's also ignoring the part that I really just want to see dungeons; I still don't know much about the ones that aren't Blackburrow and Crushbone to this day, because I never had friends to experience them with. Quote:
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#10
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![]() Never had a problem finding groups on my wizard when I wanted them. Stun, root and snare are all powerful tools in any dungeon group and being able to blow up a mob in a second comes in handy. Not to mention evacs for when your group gets trained.
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