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  #1  
Old 04-13-2021, 10:34 AM
Crede Crede is offline
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From best to almost perfect:
Enc/cleric/sk
Enc/cleric/monk
Enc/cleric/Paladin
Enc/cleric/war
Enc/cleric/ranger
Enc/cleric/mage
Enc/cleric/Necro
  #2  
Old 04-13-2021, 11:50 AM
Gwaihir Gwaihir is offline
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Ench ench cleric. Two sword pets to petwall slowed single pulls all day long.

Most of my classic era grind was just me and another chanter. 30-40 in 2 days at beach camp in uguk. Moved to lguk and plowed right on thru to 50.

Charm pets before the lvl 42 mob hp jump is worthless. The time you lose DPS and risk death to a charm break doesn't counter just petwalling with sword pets.
  #3  
Old 04-13-2021, 01:26 PM
spacecadet spacecadet is offline
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Quote:
Originally Posted by Gwaihir [You must be logged in to view images. Log in or Register.]
Charm pets before the lvl 42 mob hp jump is worthless. The time you lose DPS and risk death to a charm break doesn't counter just petwalling with sword pets.
I also agree with this. Just keep summoning him haha, way less stress and down time.

I have also had OK times with the 55 summoned chanter pet. Slow mob, haste pet, bedlem, repeat. He can take a huge amount of damage.
  #4  
Old 04-13-2021, 12:42 PM
Kawhi Kawhi is offline
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So with Enc/Cleric/Necro you will be much weaker if you don't have an undead to charm for the necro, so you will have less flexibility of where you can go. Underrated though is that the necro can twitch the cleric. Cleric with C from Enc and twitch from necro is pretty much never going oom.

Enc/Enc/Cleric gets the flexibility of being a beast group everywhere, but the mana regen stuff doesn't "stack" here (just C). AoE mez is a super OP spell and even if a bunch of mobs are blasting one Enc, then you still have another that can aoe mez them.

I would probably prefer Enc/Enc/Cleric to Enc/Nec/Cleric.

You just don't need a tank with this group. The tank is one of the pets.
  #5  
Old 04-13-2021, 01:21 PM
spacecadet spacecadet is offline
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Cleric/Monk and Shaman has been favorite Trios with my chanter.

I occasionally duo with a Druid, thats also good fun.

But like people said, chanter pet is tank. Plus, if I put my on cha gear (255), tash + malo, pet lasts forever.
Last edited by spacecadet; 04-13-2021 at 01:24 PM..
  #6  
Old 04-13-2021, 05:56 PM
Toxigen Toxigen is offline
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Man these people suggesting enchanters use their summoned pets are really bad at EQ.
  #7  
Old 04-17-2021, 04:56 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Man these people suggesting enchanters use their summoned pets are really bad at EQ.
This. Was that a serious post saying that charm is a hassle pre-level 42 and animation pets are better?

There is nothing faster exp-wise than reverse charming (aside from like bard swarming or quadding). You can chain kill dark blues this way and usually come out with more mana than when you pulled. The only mana you need to spend per dark blue kill is on 2 tashes, 1 charm, 2 roots, 1 invis, and 1 nuke. That's per 1 kill. You can regenerate more mana than you spent each kill during the time it takes your charmed pet to (almost) die. Once charm is broken and pet is dead, charm the now-hurt mob that you used to kill your pet and repeat. The only time I actually lose mana this method is when adds come or charm breaks (which is pretty rare with high cha)
  #8  
Old 04-23-2021, 11:32 PM
Tsunami21k Tsunami21k is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
This. Was that a serious post saying that charm is a hassle pre-level 42 and animation pets are better?

There is nothing faster exp-wise than reverse charming (aside from like bard swarming or quadding). You can chain kill dark blues this way and usually come out with more mana than when you pulled. The only mana you need to spend per dark blue kill is on 2 tashes, 1 charm, 2 roots, 1 invis, and 1 nuke. That's per 1 kill. You can regenerate more mana than you spent each kill during the time it takes your charmed pet to (almost) die. Once charm is broken and pet is dead, charm the now-hurt mob that you used to kill your pet and repeat. The only time I actually lose mana this method is when adds come or charm breaks (which is pretty rare with high cha)
Been doing this on my chanter. Can confirm. It’s insanely fast xp.
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  #9  
Old 04-15-2021, 10:46 AM
Ruien Ruien is offline
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The original question is a good one. I have spent a lot (a lot) of time duoing and trioing on enc.

The two hands-down winners for trio are:

enc/clr/nec
enc/clr/mag

For most of the level range, enc/clr/nec wins. With this trio, you will want undead to charm. Also, as Toxigen mentioned, it's going to be the best choice (at any level) if there's a chance one of the trio leaves early.

Mag pulls ahead (malo) when charming at a high level where many mobs cast and most if not all summon. The mag pet will survive and occupy the mob's attention long enough during charm breaks. Take advantage of DS and do not slow.

Both nec and mag can help with mana regen in a way that stacks with C (twitch / rods). A cleric with 200+ CHA, wallvision, DA/DB is also beneficial and opens up additional options in either of these trios.
Last edited by Ruien; 04-15-2021 at 11:11 AM..
  #10  
Old 04-15-2021, 02:16 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Ruien [You must be logged in to view images. Log in or Register.]
The original question is a good one. I have spent a lot (a lot) of time duoing and trioing on enc.

The two hands-down winners for trio are:

enc/clr/nec
enc/clr/mag

For most of the level range, enc/clr/nec wins. With this trio, you will want undead to charm. Also, as Toxigen mentioned, it's going to be the best choice (at any level) if there's a chance one of the trio leaves early.

Mag pulls ahead (malo) when charming at a high level where many mobs cast and most if not all summon. The mag pet will survive and occupy the mob's attention long enough during charm breaks. Take advantage of DS and do not slow.

Both nec and mag can help with mana regen in a way that stacks with C (twitch / rods). A cleric with 200+ CHA, wallvision, DA/DB is also beneficial and opens up additional options in either of these trios.
Fair, but necro is still miles ahead of mage as the 3rd in this comp from an EXP standpoint. Another charm pet taking dmg that will be broken and killed at sub 10% hp for 100% exp, mez, roots, heals, and the ability to FD + rez in the case of shit hitting the fan (did someone say Howling Stones?) far outweighs malo.

Now, if the trio has plans to farm nameds at 60 you could make the argument for mage. Malo on a hasted (+muzzle saves risk of losing a tola robe), weaponized enc pet is nice...can also park the mage in spots like seb crypt, HS south safe hall, safe hall in velk, etc for quick access to cash camps via COTH.

Honestly it should just boil down to whether the 3rd player likes mage (easier) or necro (harder).
Last edited by Toxigen; 04-15-2021 at 02:22 PM..
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