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  #1  
Old 05-13-2021, 07:26 PM
Hyjalx Hyjalx is offline
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how about implement nothing
  #2  
Old 05-13-2021, 08:40 PM
Darkwoo Darkwoo is offline
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Originally Posted by Hyjalx [You must be logged in to view images. Log in or Register.]
how about implement nothing
That would suck. One small group of friends would own all the manastones on the server.

I'm pretty critical of the staff (to say the least), but I think the list system was a good change.
  #3  
Old 05-14-2021, 02:40 AM
cd288 cd288 is online now
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Originally Posted by Darkwoo [You must be logged in to view images. Log in or Register.]
That would suck. One small group of friends would own all the manastones on the server.

I'm pretty critical of the staff (to say the least), but I think the list system was a good change.
I mean technically that is how classic worked to a certain extent. And I say that from an unbiased place of having no desire to camp a legacy item, so I’m not trying to farm and lock it down forever
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Old 05-14-2021, 04:19 AM
Danth Danth is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I mean technically that is how classic worked to a certain extent.
It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.

Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.

Danth
  #5  
Old 05-14-2021, 11:54 AM
cd288 cd288 is online now
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
It's a case where no P99 implementation will be entirely classic, nor entirely wrong, because it varied server to server depending on the whims of the GMs. On one server they would've (and did) force people to leave if they hogged camps for too long, on a second server they didn't respect camps at all, on a third they might've let someone hog it forever. Of course nobody knew in advance that manastones and similar items were going to be removed so we're simulating what would've been a psychic population in 1999. Custom solutions suit custom problems, I suppose.

Manowarr has an accurate assessment: A lot of P99's rules are designed to reduce staff workload first, maintain classic feel as secondary priority.

Danth
As in era CSR I don’t remember ever making someone leave a camp for being at it too long, nor do I remember that being told to staff as something that you were allowed to do.

Honestly, back in the day someone holding down camps for days at a time wasn’t really as rampant as it is on P99 really. For various reasons. One being that you didn’t have nearly as much account sharing back then; people guarded their accounts closely and it didn’t become the norm to have guilds sharing accounts for example until a few years in. Another reason was simply lack of knowledge...not everyone knew how valuable certain items could be whether in plat or their use in raids etc (also didn’t know they would later be nerfed so there wasn’t this mad rush to get them).
  #6  
Old 05-14-2021, 01:05 PM
BlackBellamy BlackBellamy is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
As in era CSR I don’t remember ever making someone leave a camp for being at it too long, nor do I remember that being told to staff as something that you were allowed to do.
The more I got into playing here the more these new rules came into conflict with my classic experience.

I'm sitting at Fear entrance and people are rolling to race. Oh look a 900 lets roll! If this named is up we have to get leave and come back! You have to be this close to spawn point to claim it. If you get your item you have to leave. It just goes on and on. There's whole pages dedicated on the wiki to esoteric points about camp rules, with ambiguous and contradictory quotes from long-forgotten GMs.

I mean whatever, I try to follow the rules and be a nice person in-game, which is what I did back then and I'm doing now, but still. I understand people know everything now, and communication is a lot easier, and people have learned to game and exploit the system, but these rules ain't classic. Not at all.
  #7  
Old 05-27-2021, 06:59 PM
Batty Batty is offline
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
The more I got into playing here the more these new rules came into conflict with my classic experience.
I am skeptical that NOT having these rules wouldn't conflict with your classic experience even more. This is not classic. It is not the classic playerbase. The mindsets are different. The knowledge is different.

You would not have the ratio of people willing or able to poop sock various things in actual classic as you have now. There's only so much that can be done to replicate the classic experience and still actually have more than a dozen players that still want to play. If you didn't have rules on KSing that aren't like classic EQ, then you'd have people KSing to a degree that never happened in classic EQ. The poopsockiest of poopsocks would build around it, plan around it, and play around it. It would not be the classic experience.

You have to remember that without these rules, some people would play entirely differently to take advantage of those lack of rules. So you can't just take the distributions we have now and think it'd be the same without the rules.

Do you think without /list and KSing rules the manastone camp would've been ANYTHING like it was on release? When people didn't know what would happen? Come on, that experience would be way further from classic than what we had instead. You can't compare against classic, that's not an option. You need to compare against what p99 would be without the rules, which still would not be classic.
Last edited by Batty; 05-27-2021 at 07:02 PM..
  #8  
Old 05-14-2021, 03:57 PM
Cen Cen is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
As in era CSR I don’t remember ever making someone leave a camp for being at it too long, nor do I remember that being told to staff as something that you were allowed to do.

Honestly, back in the day someone holding down camps for days at a time wasn’t really as rampant as it is on P99 really. For various reasons. One being that you didn’t have nearly as much account sharing back then; people guarded their accounts closely and it didn’t become the norm to have guilds sharing accounts for example until a few years in. Another reason was simply lack of knowledge...not everyone knew how valuable certain items could be whether in plat or their use in raids etc (also didn’t know they would later be nerfed so there wasn’t this mad rush to get them).
Account sharing was bannable if you said you shared it with anyone.
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  #9  
Old 05-14-2021, 04:19 PM
Xer0 Xer0 is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Account sharing was bannable if you said you shared it with anyone.
I'm also pretty sure on live staff did not intervene on camp disputes. Any sort of "claiming" of camps was just like a social contract.
  #10  
Old 05-29-2021, 04:17 AM
Tethler Tethler is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Account sharing was bannable if you said you shared it with anyone.
I don't think this is accurate, or it depended on the CSR that you talked to.

On live I shared my login with guild officers to use my druid for mobilization when I wasn't online. One officer gave the login to another person who stripped my account, deathlooped my druid from 60 to like 42 and changed the PW. I called in to recover, said someone I shared info with changed the PW on me and they reset my PW and restored everything. Took like 5 days for a senior GM to get to me though.

Edit: this occurred in Luclin era
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