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#1
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You just realize, "hey, Unrest is kind of shitty" and then move somewhere else Word will spread, but then you just change them in a few weeks. Random dice roll. Indoor dungeons only | |||
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#2
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This has been suggested many times, but the devs don't seem to be very interested in the idea. Perhaps it's too much work, or too unclassic, or all of the above - nobody but them really knows. Point is, as good an idea as I and many others believe it is, I wouldn't hold my breath OP.
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#3
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#4
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If you want people to adventure more, items would have level limits. People would bounce around zones working on upgrading their gear.
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#5
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So it quickly becomes a few hours worth of work. And I know very well how rare it is to have a few hours to sit down and concentrate on something with my family and work commitments etc. I'm not a P99 dev but that's my thought process and I'd wager theirs is similar... | |||
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#6
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Great comments. Yes I could see either removing all ZEM or do a rotating ZEM. The behaviour I think we want is to get enough critical mass in zones to get people to explore together. A rotating ZEM would do that i would think.
Also /wave skeleton! | ||
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#7
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Why do people need to explore? It's a 22 year old game, most everyone here knows every zone. All a Rotating ZEM accomplishes is it taking a few days for people to find the best ZEM and then that will be the place everyone congregates.
If ZEM values are flat across the board, then everyone just packs back into the zones with the best Loot, i.e. Sebilis. At least the Hole can literally support 10-12 groups of people wanting to XP comfortably. Can't say the same for other zones.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#8
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Currently, the Hole has a ton of people, but it's not particularly hard to convince folks to go to the (many) open loot camps in KC/Seb. Likewise at lower levels, if ZEMs were flat/random, no one would ever go to CT (healing mobs are awful) or Splitpaw (no loot whatsoever) or Permafrost (who wants to go that far?). Case in point to that: look at TLP servers. CT/Splitpaw/Perma are ghosttowns. Same with Runnyeye and Gorge and all the other under-utilized zones. By giving them a high XP modifier, people are incentivized to go to those zones instead of Unrest->UGuk->Lguk->KC->Seb (the TLP path). The issue is that (basically) all of us know the zones and know what's good or bad about them. There are intrinsic reasons Odus was 100% empty before the Hole launched. However, because the zones with poor XP still have great loot (Lguk/KC/Seb/etc), you can pretty easily round up a group of friends/guildmates to go there. No one is going to complain too much about the slower XP of disco. But the nature of the current server population is that if you want a pickup group without putting forth any effort to build it yourself (what most people want) a single hub zone will exist. No amount of changing ZEMs will alter that. TLDR; If you don't want to put forth the effort of making an adventuring group to go somewhere fun, don't complain that others don't want to do that either and just live with the hub zone. If you do want to take the iniative, the balance of risk/reward is actually pretty good such that it's not too hard to go where you want with whom you want to if you try. | |||
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Last edited by jadier; 05-30-2021 at 10:12 PM..
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#9
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#10
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This new rule set of TLP is super crowded, so I'm seeing activity in the Karanas, Crushbone, CT, Najena. Its nice that people are out exploring snd grouping in under utilized zones. Of course, Unrest also has 7 instances going, lol.
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