Quote:
Originally Posted by PabloEdvardo
[You must be logged in to view images. Log in or Register.]
also, sit aggro feels VERY classic in its current implementation
I recall these being common while leveling in kunark on Live, and seem to be in place today on p99:
- needing to stand while mobs were incoming (social/body aggro isn't enough to keep a mob from adding a player in camp to the hate list and then running over to them)
- needing to stand for a while after casting a high aggro spell, or after a root/mesmerize breaks (e.g. casting tash or snare and then immediately sitting almost guaranteed aggro versus casting it and then waiting a few seconds while other players generated hate first)
|
Right. As I mentioned in my initial post, pulling with body agro was often insufficient to keep sitting from overriding you. My issue is that I would sometimes pull mobs after dealing quite a bit of damage and
still have them leave melee with me to attack random sitting people, including people that hadn't healed me nor attacked the mob yet. The issue appears to be that sitting is generating way too much base agro, rather than modifying existing agro.
To give an example: In Cazic-Thule, I would sometimes pull with an arrow, then crack the mob with a 2H weapon before bringing it in. I would deal in excess of 100-200 damage to a mob, drag it to camp, and it would
still flit around the camp smacking every sitting caster before finally turning back to me.
I know sit agro was worse before the Velious-era patch that reduced it. The issue with sit agro on P99 seems more with how much initial agro is generated by people that aren't yet on the mob's hatelist, not so much the amount generated by sitting after you do something hostile towards the mob.
Edit: To clarify, sitting
by itself shouldn't generate enough agro to pull a mob out of melee with someone that is actively beating on it.