Rooted dragons pretty much guaranteed a downward trend here. Day 1 of rooted dragons, guilds were already breaking up. Day 1. That was the first sign. Riot was formed that week if I'm not mistaken or not long after. I mean, it was the smart play. Gotta be the first to take advantage of a broken rule set if you have the ability to do so.
Nobody wants to see dragons get pulled to the zone in, I get it, but the reality is, it's classic and it honestly just promotes the best out of Everquest. It allows any 30 man group to be relevant if they put in the work. Many of us were in raid guilds on live, and understand how the game works and building a guild to be good enough to compete. You can't do that when raids need 20 or 30 people for 90% of the content, then suddenly need 100. It makes zero sense. Guilds lose members once that wall is hit, and the cycle never stops.
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