#11
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#12
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How balanced is EQ pvp? I took a shaman to around 40ish on Sullon Zek launch but barely remember it | |||
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#13
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Group vs Group can actually quite good, but it also depends on composition, gear, and skill. If both groups are relatively equal then the fight is good. Raid vs Raid is a shit show but also incredibly fun. Sometimes you rolled the other side and it was done with while other times you get locked into a fight that spans multiple hours and zones. Skill level often trumps gear but it requires a deeper understanding of the game. A group of pvp vets could reroll and would absolutely destroy any level appropriate group they came across. There are probably some long time players that could 1v2,3,4,5, or even 6 against low skill/beginner players. So just like with PvE there is room for some extreme skill expression. Overall its fine but somewhat difficult for people to get into. EQ also being a 24/7 PvP game makes it more difficult for more casual players to get into. The success that WoW had with its PvP servers was largely due to being able to step outside of it for a bit and not having to worry about every player you saw. Even though you could gank and corpse camp people 40 levels below you it didn't stop people from being able to go to capital cities, dungeons, or raids to get away from it. This is probably why people enjoyed the Teams servers so much. You could roll whatever the biggest faction was and thus negate most of the anxiety. On Sullon Zek the game played out a lot like WoW did if you played Evil, you could safely sit around your cities, run dungeons, and even sometimes raid without having to deal with PvP. You were free to enjoy most of the PvE aspects of the game while also dipping into PvP when you felt like it. Not to say that Good and Neutrals didn't try their best but they were so outnumbered that some other group or groups would handle them while you sat at your camp collecting pixels. | |||
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#14
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sweet is your body ready
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#15
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november 31st doesn't even exist =(
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#16
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obviously many of you did not play on pvp server in 1999-2001 era
1v1 pvp is unbalanced as shit, some classes like necro/druid/mage are just too easy to pick up without gear support, where as classes like rangers/bards/paladins are just pure dog shit. level difference is huge impact due to spells getting resisted, unable to finish your opponent happens a lot because in most cases you just can't stop them from fleeing, and then there's the map hill/elevation issue where players may warp or you see enemies running in circles, it's a lot of bullshit the only fun time was in the first 2 - 3 months of launch, where large groups of noob lvl 1-20 would fight at noob zone lines. getting guard npcs involved by training, and sneak/invis atk while they don't have see invis. at later levels pvp just becomes full bullshit | ||
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#17
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you guys all miss the purpose of pvp server, has nothing to do with 1 on 1, its a higher dynamic of raid scene. The best wins, in raid pvp it's much more fair until you get into velious.
it is purely strategic skill who wins dragons before late velious as anyone can beat anyone in walmart gear to VP gear. None of you made it past the getting good stage of leveling up and therfore have nothing to talk on besides your newb experiences.
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#18
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#19
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Ah yes, remember remember the 31st-est of November
*goes to mark the calendar* *angry baby face* | ||
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#20
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sip
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