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Old 12-10-2021, 12:43 AM
kaev kaev is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Right but we were saying that apparently if a mob breaks root, and starts running at you (and thus taking less damage), it *still* takes less damage even *after* you re-root it. Meaning, all the remaining dot ticks are weaker, even though you rooted it again.
If you root a moving mob it will not be flagged as non-moving for the dot damage. This includes rooting an unagro'd pather. To work around this you can momentarily engage the rooted mob in melee. (This can be fun when that L40 dual-wielding guard maxes out on your druid and stuns you as well so he gets a second round, obviously can be even more fun with an SK mob introducing you to the joy of eating a harmtouch.) Another player has stated in the relevant bug thread that stunning the rooted mob also works (this makes sense as mobs stop moving when stunned), although that too can be problematic if all your stuns do damage and thus risk breaking the root (yay DruidLife.)
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