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  #1  
Old 02-12-2022, 02:32 PM
Arvan Arvan is offline
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Wow had better sub numbers because it had the same exact dopamine addiction loop that EQ has but they just dumbed down the mechanics so little kids and middle aged+ people could pick it up and easily progress.
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  #2  
Old 02-12-2022, 04:00 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Wow had better sub numbers because it had the same exact dopamine addiction loop that EQ has but they just dumbed down the mechanics so little kids and middle aged+ people could pick it up and easily progress.
Not to mention better production value, colorful and appealing artistic aesthetic, excellent musical score, more capital, more production resources, better advertisement, engaging gameplay and it doesn't kill you and make you go on a corpse run in the first 5 minutes of playing. What else did I miss?
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Old 02-12-2022, 06:37 PM
myrddraal myrddraal is offline
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Wow had better sub numbers because it had the same exact dopamine addiction loop that EQ has but they just dumbed down the mechanics so little kids and middle aged+ people could pick it up and easily progress.
WoW -retained- better sub numbers because people paying for the game wanted to experience the content at their own pace, which instancing most / all raid content allowed and why EQ moved toward that as time passed.
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Old 02-12-2022, 04:16 PM
Praxcthius Praxcthius is offline
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Wow catered to no skill, quick/insta gratification. eq2 graphics > wow graphics. same game though. just different names and advertising schemes.
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Old 02-12-2022, 04:45 PM
Ravager Ravager is offline
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Originally Posted by Praxcthius [You must be logged in to view images. Log in or Register.]
Wow catered to no skill, quick/insta gratification. eq2 graphics > wow graphics. same game though. just different names and advertising schemes.
There's no skill in EQ either. #/autoattack
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Old 02-12-2022, 06:10 PM
Praxcthius Praxcthius is offline
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Clearly you've never grouped with a shitty or newb tank.
  #7  
Old 02-12-2022, 06:54 PM
unsunghero unsunghero is offline
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I’m a huge WoW fanboy yet I still prefer EQ 1 realistic graphics to WoW’s cartoony oversized shoulder pads

WoW’s pvp was light years ahead of EQ’s though…
  #8  
Old 02-12-2022, 07:11 PM
SantagarBrax SantagarBrax is offline
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Quote:
Originally Posted by myrddraal [You must be logged in to view images. Log in or Register.]
WoW -retained- better sub numbers because people paying for the game wanted to experience the content at their own pace, which instancing most / all raid content allowed and why EQ moved toward that as time passed.
I don't believe this was the main reason EQ moved towards instancing. I didn't play wow so I can't speak to that experience, personally.

All I can point to is my personal experiences, as well as players from the time, and the many incorrect decisions Smedley and company made that removed them from the discussion altogether. A lot of players were complaining, just like here in p99, about "toxic! raiders! We don't want competition!".

Sometimes, you have to tell your children no. EQ should have told those players asking for instancing and rotations "No" because that decision and the Atari mindset of "quantity over quality" were the two main reasons Live died. The divergence of the playstyles, casual with friends vs. end game raiding, was natural yet it wasn't necessary to choose one over the other. EQ should have kept both the way it was and is here on p99. This is what made the best Everquest and MMO ever.

Players that enjoy the game on instanced and rotated servers aren't experiencing the most that a true MMO has to offer, just a shadow copy of the real thing, and that's a shame.
  #9  
Old 02-12-2022, 07:41 PM
Croco Croco is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
I don't believe this was the main reason EQ moved towards instancing. I didn't play wow so I can't speak to that experience, personally.

All I can point to is my personal experiences, as well as players from the time, and the many incorrect decisions Smedley and company made that removed them from the discussion altogether. A lot of players were complaining, just like here in p99, about "toxic! raiders! We don't want competition!".

Sometimes, you have to tell your children no. EQ should have told those players asking for instancing and rotations "No" because that decision and the Atari mindset of "quantity over quality" were the two main reasons Live died. The divergence of the playstyles, casual with friends vs. end game raiding, was natural yet it wasn't necessary to choose one over the other. EQ should have kept both the way it was and is here on p99. This is what made the best Everquest and MMO ever.

Players that enjoy the game on instanced and rotated servers aren't experiencing the most that a true MMO has to offer, just a shadow copy of the real thing, and that's a shame.
How I like to experience the game is strictly better even though I haven't played the other game. Even though my game is historically less popular and basically died because the other game was a massive success I'm right guys. Trust me.
  #10  
Old 02-12-2022, 07:59 PM
myrddraal myrddraal is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
I don't believe this was the main reason EQ moved towards instancing. I didn't play wow so I can't speak to that experience, personally.

All I can point to is my personal experiences, as well as players from the time, and the many incorrect decisions Smedley and company made that removed them from the discussion altogether. A lot of players were complaining, just like here in p99, about "toxic! raiders! We don't want competition!".

Sometimes, you have to tell your children no. EQ should have told those players asking for instancing and rotations "No" because that decision and the Atari mindset of "quantity over quality" were the two main reasons Live died. The divergence of the playstyles, casual with friends vs. end game raiding, was natural yet it wasn't necessary to choose one over the other. EQ should have kept both the way it was and is here on p99. This is what made the best Everquest and MMO ever.

Players that enjoy the game on instanced and rotated servers aren't experiencing the most that a true MMO has to offer, just a shadow copy of the real thing, and that's a shame.
Bruh why do you think shadowbane died? You can only have so many "wolves" before all the sheep leave the server and they cannibalize themselves. Its 100% why they made instances. Another reason live died was people wanted newer graphics, younger generations anyway. Super simple mechanics, bad graphics, endless grind, most people werent down for that.
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