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#81
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#82
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#83
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#84
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#85
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#86
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temptingly
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#87
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The raid scene has generally always been toxic... long before vanquish or riot existed, even back in 2009.
Funny thing is its not even the GM's fault they have tried all kinds of measures to stem the bullshit but the career neckbeard everquesters always find a way to bend or circumvent the rules and mechanics that were put in to try and make it as fair as possible. Then these same toxic dipshits have the audacity to blame the GMs for putting those mechanics and rules in once a new meta is discovered that basically bypasses them. Green was an anomaly, competition was actually pretty healthy there for a while and still sort of is but its starting to slip away. Kingdom was starting to perform better and better against Seal Team each quake and natural cycle getting more targets than before each time. Seal Team, getting hit hard by burnout, sensed their grip of control was starting to slip away and in pure desperation to maintain control has since basically all but merged with a smaller less competitive 3rd guild to roll around with a 2 guild 120+ man zerg for pretty much every target since. Now lately they have all been basically skirting the line of staying within the rules and it appears to be snowballing as petitions come flying out seemingly every cycle/quake now. I predict it wont be long until Green becomes as bad a cesspool as Blue unless some drastic change happens. I don't think there's anything the GMs can do, this has to be a player led charge to keep the server amicable, and its probably going to have to come from Seal Team since they appear to be the ones pushing the boundaries of staying within the rules in an attempt to gatekeep the final end-game content and shut Kingdom out. It comes down to the hardcore raiders. They are what ruin the server, not the GM's, not the casuals. Just too goddamn desperate to stifle competition and maintain "Top Dog" status for literally fucking years that they will do anything, literally anything up to and including scripting and cheating to keep their competition from getting targets. Some healthy competition is great but this incessant need to just dominate indefinitely is extremely unhealthy for the server and from 12+ years of experience on this server I don't feel it will ever go away. Its just the type of player this game attracts. | ||
#88
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Watch the seal tears flow. | |||
#89
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__________________
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#90
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I'm also not convinced Seal team wouldn't just immediately wake the sleeper the instant Kingdom sets foot in there and begins to contest golems. As much as they claim to love competition I promise you 100% they don't actually want to be contested in Sleepers tomb. There's further ramifications than just the chance of losing golems to Kingdom.
It would affect quakes for them greatly. My guess is Kingdom, not having any primals for their rogues would probably go for golems relatively early if not immediately after sleepers key dragons on the outside. Seal team would then have to choose to go contest in sleepers against the golems and let all the smaller guilds rack up all the outside kills like KT, Dain, statue, etc. or let kingdom kill the golems so they can get those other loot pinatas outside. Right now they have the luxury of not having to chose and can just follow kingdom around everywhere on quakes trying to leap frog them on targets and go to sleepers on their own time the next day as its uncontested.
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