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  #1  
Old 03-19-2022, 03:14 AM
Robot Robot is offline
Kobold


Join Date: Apr 2017
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The drop rate of the cloak vs the leggings was slightly off. I mean, it wasn't off by much, but likely exacerbated the issue of overall rarity when combined with fewer kills.

That part has been reevaluated and the change will be in the next update.

As far as the spawning method, I do not see anything wrong with it, and aligns with the 'evidence', anecdotal evidence, as well as what the former developer said in the linked video.

I also reviewed how many Quillmane kills occur on the servers on a daily basis; there are many. The amount of cloaks on the other hand, I agree needed adjustment to get to a better place.

So, the loot table should function better after next patch.

Fixed, pending update
Any chance you could as least clarify which version of the classic spawning method you are using? There seems to be several different version or accounts of classic quillmane spawning methods. However, most of the classic information on Quillmane spawning suggests the placeholders can only spawn south of splitpaw on fixed points (albeit many), but it appears post-change on p99 at least that placeholders can spawn on any point on their roaming paths, including far north in the zone, which evidence (and most of the posts in this thread) suggests should not be happening.
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  #2  
Old 04-01-2022, 02:51 AM
Robot Robot is offline
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Originally Posted by Robot [You must be logged in to view images. Log in or Register.]
Any chance you could as least clarify which version of the classic spawning method you are using? There seems to be several different version or accounts of classic quillmane spawning methods. However, most of the classic information on Quillmane spawning suggests the placeholders can only spawn south of splitpaw on fixed points (albeit many), but it appears post-change on p99 at least that placeholders can spawn on any point on their roaming paths, including far north in the zone, which evidence (and most of the posts in this thread) suggests should not be happening.
retract this statement, after a few more days of trying to figure out the spawn we figured it out and everything seems to be working properly, thanks Nilbog for the change and making this classic, fun camp once you figure it out.
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  #3  
Old 04-01-2022, 03:23 PM
-TK- -TK- is offline
Sarnak


Join Date: Feb 2010
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Originally Posted by Robot [You must be logged in to view images. Log in or Register.]
retract this statement, after a few more days of trying to figure out the spawn we figured it out and everything seems to be working properly, thanks Nilbog for the change and making this classic, fun camp once you figure it out.
It's not too bad once you figure it out, and honestly it was nice to have a new mechanic we had to figure out for a minute. It was the most nostalgic feeling I've had on P99 in a while.
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  #4  
Old 04-03-2022, 06:55 AM
Robot Robot is offline
Kobold


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Originally Posted by -TK- [You must be logged in to view images. Log in or Register.]
It's not too bad once you figure it out, and honestly it was nice to have a new mechanic we had to figure out for a minute. It was the most nostalgic feeling I've had on P99 in a while.
agreed. very fulfilling feeling when you do figure it out too. It did take us a while, probably 3-4 days of 6-8 hour sessions each but we have it 100% figured out now

main thing now is that it does require a 200 track ranger, where as the old mechanic didnt really require a tracker, though it did help
Last edited by Robot; 04-03-2022 at 06:59 AM..
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  #5  
Old 04-16-2022, 04:21 PM
eisley eisley is offline
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Originally Posted by Robot [You must be logged in to view images. Log in or Register.]
main thing now is that it does require a 200 track ranger, where as the old mechanic didnt really require a tracker, though it did help
Peak Quillmane sales days for me was during the huge demand right before Velious. I'd find 2 buyers and park them at Hermit and Centaur, and Bards can track W themselves - or, worst case, charm and pet track to make sure it didn't sneak away.

Essentially a guaranteed 30k within an hour.

Selling them now is pretty profitable too, but I've only sold a few. I wish I saw more people trying to solve it instead.
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  #6  
Old 05-20-2022, 11:48 AM
Valdain Valdain is offline
Kobold


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Quote:
Originally Posted by Robot [You must be logged in to view images. Log in or Register.]
agreed. very fulfilling feeling when you do figure it out too. It did take us a while, probably 3-4 days of 6-8 hour sessions each but we have it 100% figured out now

main thing now is that it does require a 200 track ranger, where as the old mechanic didnt really require a tracker, though it did help
I’ve been trying to figure this out for hours now and it seems I’m still doing something wrong. On Blue, using my Ranger with 200 Tracking. Are you on Blue or Green, and would you be willing to help me figure out what I’m screwing up?
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  #7  
Old 05-22-2022, 06:27 AM
eisley eisley is offline
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Originally Posted by Valdain [You must be logged in to view images. Log in or Register.]
I’ve been trying to figure this out for hours now and it seems I’m still doing something wrong. On Blue, using my Ranger with 200 Tracking. Are you on Blue or Green, and would you be willing to help me figure out what I’m screwing up?
It's literally explained down to the minutae in this thread, the first post on page 9.

There are 6 pathing mobs with 78 second respawns. Every other pathing mob is 6 minute respawn.

The 78 second respawning roaming mobs are placeholders for various named, one of which is Quillmane.
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