#71
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Notable mechanical differences: - Monk DPS is retardedly high. They get post-era fist ratios, which means that monk fists are something like 23 dmg / 26 dly from Kunark and onwards. They outdamage everyone by a significant amount until the end of PoP or thereabouts. I have no idea why they don't just implement classic fist ratios for the first eras, it's not as if the correct values aren't known. The developers have never given an answer to this. - There's a mechanic called Might of the Mighty that significantly reduces pet damage on bosses and makes them ignore pet aggro, although they will still build threat. This means that on any permarooted raid boss, a magician can send in a pet and let it build threat for however long you want, with the boss not attacking the pet, and then the tank can just run in after five minutes and taunt and gain a million threat. Aggro effectively doesn't exist as a mechanic on any permarooted boss. - Post-classic spell values are in effect from the start of a TLP, meaning that such things as healing spells and, in particular, poison/disease DoTs have vastly inflated numbers. On P99, e-bolt ticks for 146. On a TLP, it ticks for like 350, and there are focus items from the start so you can add like 20% on top. Shamans are actually competitive DPS on bosses that aren't immune to poison/disease. Necros too. You can also KS very effectively with these DoTs as they count as having done their full damage upon landing, for the purposes of determining who gets the kill on a mob. See someone fighting frenzied ghoul? Cast e-bolt + plague on it and you get the kill credit, even if it was at 30% when you arrived. Also makes early grouping super easy as light healing heals for like 65, so a paladin can server as the main healer. - There are some out-of-era AAs in the game. Prior to Luclin, melee DPS classes automatically gain points in some generic AA that increases their attack, so melee classes have way higher attack rating than they should. Starting in Luclin (or maybe PoP, I forget), you can buy 'glyphs' for AA points which are consumables that give buffs that are very powerful and stack with everything. Can't remember the specifics of these glyphs, but I seem to recall that there's one that reduces spell damage taken by 25%. Imagine how that affects encounters with large amounts of spell damage on the tank. But they do cost like 20 AAs and are gone after one use, so it's definitely an AA sink. But all in all, TLPs do generally feel like Everquest. It's just unfortunate that Daybreak won't make a PvP one, or one that has a more classic-like expansion pacing. When each expansion lasts like three months, it's hard to find the time to just enjoy yourself and smell the roses. Before you know it, the next expansion is out, and then the next, and then it's PoP and everyone quits near the end of that one. | |||
Last edited by socialist; 05-18-2022 at 07:48 PM..
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#72
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Seriously looking forward to Yelinak in about a week though. I'd love to experience the classic content as it was meant to while slowly progressing the expansions from the beginning and learning along the way. Already got a guild lined up, gonna be a blast. [You must be logged in to view images. Log in or Register.] Quote:
The bonus too is that from what I heard, wizards (my favorite class) are generally more effective and respected on Live than they are on P99, and I can play one on TLP without shame or being ostracized. Instanced raids are also great. I'll take all that in exchange for a stranger looking Freeport, any day. I have high hopes for Yelinak. | ||||
Last edited by tadkins; 05-18-2022 at 08:34 PM..
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#73
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There's something for everybody on TLPs. You want to contest open world targets? That WILL be happening all the way through Gates of Discord at MINIMUM. Want to enjoy a set raid schedule and ride the instances? Hell yeah, go for it. You get to play by YOUR rules and real life schedule. By the way, there is no such thing as a "play-nice policy" on TLPs. No camps. DPS is king. Mad that some other group is clearly encroaching on your kill space? Better kick up the damage and claim the mobs or you're shit out of luck. Just don't box on the same computer; you will get a 7-day suspension for that. One box only too. | |||
#74
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My hour has come at last! | |||||
#75
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Seriously, while the population on Aradune has dropped, it is still active. As another person said, there are about 15 active guilds clearing current raid content. If anything, the lvl 70 expansions have been the biggest hit to the population. We stayed relatively stable until DoN with only a minor drop in PoP (something like 20 guild in PoP that cleared everything).
I like p99 as a change of pace and admittedly a harder game, but to say that the TLP's die at PoP is pretty disingenuous. For those that are giving it a try and that want to try what EQ offers in later content, I recommend finding guilds with the intended goal of sticking it out. This has helped immensely with retention. | ||
#76
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Completed my Rogue epic 2.5 last night too! | |||
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