#121
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There we go.
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go go go
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#122
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#123
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based or cringe no elf friends poster
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#124
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) Frostbane Wolfeye - Green99 - 60 Shaman Cruetraxa Macequest - Green99 - 60 Necromancer Snowleopard Wu'Tong - Green99 - 60 Monk Lobsterhands Oysterbeard - Green99 - 57 Cleric Lobstarz Hands - Green99 - 53 Enchanter Lobsterqueen - Green99 - 52 Paladin #FreeWuTang | |||
#125
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#126
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p99 gonna get a pop boom after 99% can't afford to play wow anymore?
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#127
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#128
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#129
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#130
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The preservation of EQMac is possible because of its contributors collecting data from zones before shutdown, and due to the same collection of data from years past. Torven has spent years parsing. He's been AFK in zones letting NPCs beat on him, comparing logfiles submitted to him, video evidence, among other sources. In the case of the Grimling War, it existed on AK, so we have video footage of the event, and also Prathun put the Grimling War on the EQLive test server in ~2018-ish as a test to see if he could restore the original population - hint, he could not, but we got info from the half-baked scripts that were on there as to where stuff spawned. Combat formulas are actually in the client, and if you follow the assembly well enough combined with hints the developers provided, you can find accurate info on every NPC. Total ATK on NPCs was actually send in the spell packet on TAKP and live, which allowed us to get the tohit for each NPC which is the value after all calculations for damage. That allowed us, along with dev quotes, to restore combat with 98% accuracy. P99 has done similar. Nilbog's work on zone population was invaluable and 100% accurate. Nilbog made sure to get stuff like the NPCs that wander from Qeynos -> Highkeep and back again accurate, among other cross-zone NPCs that wander the globe that no one thinks of even observing. He's AFK'd in cities to get random NPC chatter. Little things like that keep the game feeling alive. Little bits like that combined, too, are what made TAKP possible. A lot of the EQEmu devs share information between each other. Including unlikely sources. For example, Harakiri has contributed a lot of that information back to TAKP, and Harakiri actually uses TAKProject's DB as the basis for EQClassic's auditor test. Nilbog has been shared information on NPCs that TAKP also has, and as far as I know, Rogean also implemented proper formulas for the era including the AC hardcap rather recently (believe in time for green launch?) We've been able to do some incredible stuff over the years thanks to all collaborators on every emu working loosely together. I'd love to be able to implement my custom labels stuff on P99, for instance. That'd let P99 have accurate HP / Mana / Endurance formulas that are server driven, as well as solve clientside issues like the fact that stamina cannot be used as its original implementation dictated for melee swings. I'd also like to take a stab at restoring the old boats, but I'd probably have to work with someone like Xackery on that so we can implement the proper hitboxes and collision boxes for boats. I think it's about time that we get that working for real. Been about a decade and I know so much more now.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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