Quote:
Originally Posted by g30rgi0
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Thanks for the info. I actually just figured out about the xp situation for my pet lol. I was wondering why it was taking so long (I know it takes awhile anyway, because EQ). I will definitely keep in mind the reclaim pet trick later on in leveling up.
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If you ever get discouraged, try to remember that, at a certain point, most blue mobs will give you about one "tick" of XP, which is 1/5th of a bubble, of which there are 5 bubbles per level.
This means that, so long as you can comfortably kill some blue mob solo, you only need about 125 kills per level. The average respawn rate of enemies in non-instanced areas is 6 minutes and 40 seconds, which works out to be about 14 hours per level if you're killing just one spawn every time it respawns.
I think people often perceive that leveling is much slower in EQ than it really is, and I think it's often exacerbated by trying to optimize something that doesn't need to be optimized and shooting themselves in the foot. Being in a group of 6 in a dungeon is still setting your kills per level to around 800-1000 monsters per level. But monsters respawn about every 18-22 minutes in a dungeon compared to the 6m40s of outdoors. So the XP bonus for being in a dungeon is often useless and not worth it because you could have killed far more and far easier mobs with less hassle outdoors in the same time frame while you're just sitting there waiting for your pocket of mobs in a dungeon to respawn.
I don't know if this actually helps, but when I look at an empty XP bar, I really just think: "This is just 125 kills" and it seems a lot smaller then.