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Invisible Treant complicates Quill Spawning
There is a Treant that spawns as part of the Quillmane trigger group. It spawns just east of Splitpaw and appears to remain stationary for 30-40 seconds. It can be targeted, but not hit/shot/cast upon and then it disappears. Based on tracking it appears to then start moving north, but isn't able to be seen/shot (pathing under the map?).
When it reaches the centaurs it stops and turns around. At this point it reappears and can be engaged. This bug is adding a level of complexity to an already complex triggering mechanism.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | ||
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