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Old 11-20-2022, 09:24 PM
hotkarlmarxbros hotkarlmarxbros is offline
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Join Date: Apr 2019
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Sorry, there is no way these dudes summon. The only 'evidence' of this are three posts from people who are clearly newbies and in all likelihood confusing mechanics of the game they are unfamiliar with or only recently became familiar with and are accordingly attributing it to everything that moves you involuntarily.

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these have a nasty habbit of phasing you out within a certain distance, seems to only happen on random bites, but can be quite dangerous. as a caster i was summoned for overnuking, phased out next to another spider then summoned back, nice way to gather more unwanted spiders.
also makes it easy to ping pong the spiders when tanks get phased out.

btw, these are easily stunnable and that puts a pinch on their phasing
This guy thinks stuns are the best way to negate a melee proc lol. They doing chardok ae-esque 5 enc stunlock groups?

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as I was running back to zone to my life I must have sprung a trap cause all these little beetles came up and killed me along with the 2 spiders summoning me like mad back and forth. that's how I died.
according to this guy we should make these summon at 100%. sounds legit.

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Don't try pulling these a long distance cause they will teleport after you and they will summon aswell. oh yea and you can't use any speed altering spells on them, snare, darkness etc...hope this helps
this one is my favorite. here we see not only do we need to make them summon, but you also need to implement them teleporting TO you after you aggro them.

sorry boys, rygar's in-era logs are really the closest we have to evidence. these are just newbie anecdotal accounts. i would expect summoning to be removed with the next patch that hits in a year from now. hopefully by that time devs can muster an anticheat that detects symmetric or automatic input rather than the current approach of...nothing. power blocs on blue all populated with bots leveled with cheated xp for the last 6 years. unfortunate.

Quote:
submitted 6 years ago by _BrentAureli_

Hey guys, this question is regarding AOE Kiting(Swarm kiting to SOME) after lvl 54 with Selo's Assonant Strane(AOE Snare). I am having issues as there is no tutorials that I have found that discusses this. Once all the mobs are snared what is the technique that most people use? Do you turn on WALK? Do you walk backwards? Selo's or No Selo's? I notice some/most people either run around in a circle without looking at the pack, while others strafe run(literally just strafe, no forward key movement) while mouse turning around the mobs. Anyways, this just seems like a whole new tactic that is used frequently to PL, but rarely discussed. Does anyone have any info on this? It would be greatly appreciated!

p.s. I also notice some people running in nearly perfect circles? Are these people using keyboard macros/External programs/or just that skilled?
6 years of this at least. yeesh. thanks brent.
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  #2  
Old 12-17-2022, 01:16 AM
Ennewi Ennewi is offline
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Quote:
Quote: Don't try pulling these a long distance cause they will teleport after you and they will summon aswell. oh yea and you can't use any speed altering spells on them, snare, darkness etc...hope this helps
Quote:
Originally Posted by hotkarlmarxbros [You must be logged in to view images. Log in or Register.]
this one is my favorite. here we see not only do we need to make them summon, but you also need to implement them teleporting TO you after you aggro them.
https://web.archive.org/web/20020621...&pg=1&sortby=4

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Submited by: Franko - Luclin On: 12/22/2000 7:32:54 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
Dragon Necropolis has both dungeon atmosphere and at least one quest NPC that I know of so far. (and yes you are correct it appears to be some sort of dragon graveyard)

Phase Spiders are little bundles of joy that teleport you around like scarelings do and like to train around together in a nice translucent blur of death. Unlike scarelings they teleport themselves around as well unfortunately.

Dragon Constructs are weak for their level and size and drop a quest item for one of the Kael quests.

The little rat dudes (Chekari? forget the exact spelling) are great xp and relatively easy to kill, the only problem is the swarming beetles that tend to erupt out of nowhere in a big mass that tears your party to shreds quickly. There are triggered trap-like devices from what i've seen so far so you gotta watch your step, i'd recommend bringing a rogue.

oh and Jaled`Dar's shade DOESN'T like undead...running around near the entrance in skelly form is a good way to get DT'd.


cheers!

Franko Darooky
58 Templar of APEX
Luclin Server
It's worth considering that those players confused spiders' ability to summon with teleporting to them, given how disorienting those fights must have been. Their phase/shadowstep proc was later removed around 2004 or 2005, so it's not unthinkable that their ability to summon would have been removed at some point, the question is when (assuming any could summon originally); SG got neutered in late Velious, so there was precedent.

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
One may assume the main tank got phased somewhere in the 34 fights and if spider was high enough level would have immediately been summoned back (although rumor has it they couldn't phase pets).
https://web.archive.org/web/20020621...1648&mode=show

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Submited by: Anonymous On: 9/20/2001 6:57:33 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
aye, you can hit these with root and snare, however it doesnt do anything. It really sucks
"a phase spider adheres to the ground"

and the thing just hauls ass right at you.

/cast feigndeath.

a shaman and necro can duo these fairly easy as long as the pets dont get shadowstepped too far away.
Last edited by Ennewi; 12-17-2022 at 01:24 AM..
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