There was already a lot of info about the game and leveling spots before live launched. Some people tried to keep beta info top secret going into live and there was drama when lower guk spawns/loot were leaked since only a small group of players had done any real work in there.
There were definitely a lot of clueless newbies, so while people may have understood early on where to go the skill level of players and their ability to navigate the game were awful. Very little understanding of things like proximity aggro.
By about 8-9 months in Lower Guk/Sol B was packed with 100+ players. This was a problem with pretty much every leveling dungeon all the way down to crushbone. Probably a big reason why players sucked so much because there was an almost 0% chance of death during peak hours because your group killed like 5-8 mobs every 20ish minutes. And even back then when the dungeons were filled to the brim no one really bothered with places like sol a, perma, najena, paw, runnyeye, kedge or befallen outside of a few camps that were typically held down by a solo player.
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