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#1
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![]() Rangers do a lot more sustained damage then a druid by a mile. That's the main advantage. They also come with tons of utility along with that damage, a lot shared with druids.
If I were balancing old EQ I might have given them 4-5 self port spells to key areas and better bow mechanics for support but rangers are a fine class that does respectable damage. | ||
#2
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#3
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![]() Rangers are garbage and everyone knows it.
You're welcome. | ||
#4
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![]() I will always die on this controversial hill:
Rangers are better pullers than Monks* *in outdoor zones | ||
#5
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#6
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![]() Even in indoor zones a ranger can pace a pull. Long duration root, pull 2 others. Switch target and toss grasping roots (about 30 seconds). Now in theory you have three spawns about 30 seconds apart. In Chardok lull animal can make for an easy split.
Monks are awesome. It sometimes takes some time for them to work. In low pressure situations with undead especially even SK’s can put pull them. Undead lull, snare, FD. Pick a zone like HS and profit. | ||
#7
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Likewise, you can drop a snare onto rooted mobs to further build the delay of it hitting camp. It's quite fun trying to moderate the time the different adds take to hit camp so they arrive just as the previous mob dies. | |||
#8
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Keeping an eye on track just makes it even more fun competing for mobs or nameds against other players or groups in the area... Filling in as the tank occasionally can be fun too and everybody should hopefully know that generally ranger snap aggro beats that of monks by a pretty wide margin. [You must be logged in to view images. Log in or Register.] | |||
#9
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Depending on the distance maybe open with a snare. Enveloping Roots (1 min and 1.8 sec cast is great) one and grasping the second. Or whatever works for you. Having a cheap 13 min snare and 3 root types is pretty great. This assuming you aren’t even snare parking via zoning to split the camp up really nice. It’s a great point to stack snare. You are just making life easier for everyone. Without a Druid in the group keeping a charmed pet snared also keeps the risk lower once buffed/torched. | |||
Last edited by Snaggles; 01-05-2023 at 05:15 PM..
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#10
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![]() Super fun class with lots of neat clickies and good fashion, amazing tracking good mobility and an unlimited clickie port.
there is no class gating on p99 raiding so no real downsides since you'll be accepted on any raid, I just wish bow dmg was a real thing as I enjoy ranged melee. | ||
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