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#1
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#2
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#3
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![]() after hesitating for many years and finally trying TLP i realized that most of the complaints from p99ers about all the QoL changes are hilariously hypocritical (including myself: i used to think I would hate TLP because of all the changes)
yet p99ers (including myself...) use out of era UIs, discord tunnelquest bots, GINA overlays and nparse maps, countless wikis, etc. all basically to bridge the gaps with third party changes that eventually were addressed with first-party changes in the game itself basically everyone says they want the lack of QoL for nostalgia but they don't really want the poor QoL they just think they do controversial take: p99 should have instances if it actually wants to recreate the classic feeling of raiding in everquest live servers were not top heavy with FTE racing between guilds: that's purely an invention of p99 because of only having one progression server (on the same timeline) at a time. Any server which reached high enough population density enough to start causing issues was quickly split apart by Verant. They never encouraged guild-to-guild competition, and players weren't meant to be prevented from getting access to content. Guilds settled into 'tiers' based on their targets and gearing. e.g. a player during velious era might join a guild that is doing Kunark/Vanilla Planar content, then progress to a guild doing WToV, and finally once geared enough try to join the "uber guild" doing NToV. The non-uber guilds just accepted that they didn't get to do the current hardest content until a new expansion dropped and their server's uber guild moved onto the next tier of targets. The guild-to-guild competition was between servers, e.g. FoH and LoS racing for firsts. With instances you effectively recreate the multiple-servers experience that Live had, while only needing to run a single p99 server. It also solves needing to add variances (another extremely non-classic system) because just like guilds did on Live, they can pick and choose the days they raid. Having to raid around huge variance windows and quakes is nothing like raiding was on Live. p99's system also encourages huge warm-body zerg guilds because when you make guilds compete, numbers win. On Live you had plenty of uber non-zerg guilds that restricted recruitment and were very tight players. They didn't have to worry about a 130 person guild showing up to race them when they could do the content with 60 players Boxing was also extremely classic but wouldn't work on p99 due to the "free account issue". There would be nothing to prevent players from easily boxing multiple chars to farm instance drops for RMT, but with the population of p99 servers, there's plenty of players to support about 3-4 servers worth of non-boxed raiders, meaning we don't need boxes anyway. | ||
#4
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Also yes to instances. And limit ppl to one login server account period.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
#5
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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pvp 2.0 pls
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#8
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