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  #1  
Old 04-11-2023, 05:58 PM
loramin loramin is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Everything in EQ rewarded you for sitting longer. Its even in the name.
But it was never a guaranteed reward, the way /list is.
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  #2  
Old 04-12-2023, 02:43 AM
Solist Solist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But it was never a guaranteed reward, the way /list is.
/list is not guaranteed. Ask the dozens who failed camps after 30-40-50-60 hours straight, myself one of them at 56hrs, then a 14hr break and another 52hr camp.


The system sucks, and should be removed outright. Passing the camp off works fine, get better friends, play better and get there first etc.
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Old 04-12-2023, 02:53 AM
magnetaress magnetaress is offline
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I'm definitely with Loramin on this one. Tho my way is the compromise.

The old way is insanity. Hope this helps!
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  #4  
Old 04-12-2023, 10:56 AM
loramin loramin is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
/list is not guaranteed. Ask the dozens who failed camps after 30-40-50-60 hours straight, myself one of them at 56hrs, then a 14hr break and another 52hr camp.


The system sucks, and should be removed outright. Passing the camp off works fine, get better friends, play better and get there first etc.
It absolutely is guaranteed, if you wait long enough. Meanwhile, on live, waiting that long was all but impossible: if technology limits didn't stop you, the GMs and camp dispute rules would have led to you having to roll off to keep the camp as soon as anyone else wanted it.

The list system is clearly more classic than no system at all ... but a randomized list instead of a "guaranteed if you wait" list would be even more classic.
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  #5  
Old 04-12-2023, 04:45 PM
magnetaress magnetaress is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It absolutely is guaranteed, if you wait long enough. Meanwhile, on live, waiting that long was all but impossible: if technology limits didn't stop you, the GMs and camp dispute rules would have led to you having to roll off to keep the camp as soon as anyone else wanted it.

The list system is clearly more classic than no system at all ... but a randomized list instead of a "guaranteed if you wait" list would be even more classic.
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Old 04-14-2023, 07:12 PM
Ooloo Ooloo is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It absolutely is guaranteed, if you wait long enough. Meanwhile, on live, waiting that long was all but impossible: if technology limits didn't stop you, the GMs and camp dispute rules would have led to you having to roll off to keep the camp as soon as anyone else wanted it.

The list system is clearly more classic than no system at all ... but a randomized list instead of a "guaranteed if you wait" list would be even more classic.
Randomized list would essentially guarantee some poor son of a bitch will be on the list for hours and hours and just because of his dumb luck everyone who keeps joining after him keeps winning before him, which I submit would be way more frustrating.

/list as implemented is completely fair, or at least as fair as this game can be with such items. The only real potential abuse is account sharing, but even that has a trade-off; some other person now knows your pw.

Legacy items are hard to get and they eventually go away, which makes them cool to have. If they are easy to get, never stop dropping, or never exist at all you're just removing another unique aspect that makes this game unique and unlike every other cookie-cutter pay to win dogshit mmo that currently exists.

One thing that might be worth re-considering is how /list camps are treated for droppable vs non-droppable items. Guises are no drop and always will be, most (possibly all?) other legacy items can be sold. That said, I still can't think of a way to actually improve the current system, regardless of no-trade status.
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  #7  
Old 04-15-2023, 10:11 AM
magnetaress magnetaress is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Randomized list would essentially guarantee some poor son of a bitch will be on the list for hours and hours and just because of his dumb luck everyone who keeps joining after him keeps winning before him, which I submit would be way more frustrating.

/list as implemented is completely fair, or at least as fair as this game can be with such items. The only real potential abuse is account sharing, but even that has a trade-off; some other person now knows your pw.

Legacy items are hard to get and they eventually go away, which makes them cool to have. If they are easy to get, never stop dropping, or never exist at all you're just removing another unique aspect that makes this game unique and unlike every other cookie-cutter pay to win dogshit mmo that currently exists.

One thing that might be worth re-considering is how /list camps are treated for droppable vs non-droppable items. Guises are no drop and always will be, most (possibly all?) other legacy items can be sold. That said, I still can't think of a way to actually improve the current system, regardless of no-trade status.
That would be up to G-d and RNGjesus which is quite appropriate and in keeping with Brads Vision (TM), bless his soul.

It's entirely possible RNGJesus denies you ever pixel. So just be greatful for thee gifts.

Hope this helps.
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  #8  
Old 04-15-2023, 11:18 AM
loramin loramin is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Randomized list would essentially guarantee some poor son of a bitch will be on the list for hours and hours and just because of his dumb luck everyone who keeps joining after him keeps winning before him, which I submit would be way more frustrating.

/list as implemented is completely fair, or at least as fair as this game can be with such items. The only real potential abuse is account sharing, but even that has a trade-off; some other person now knows your pw.

Legacy items are hard to get and they eventually go away, which makes them cool to have. If they are easy to get, never stop dropping, or never exist at all you're just removing another unique aspect that makes this game unique and unlike every other cookie-cutter pay to win dogshit mmo that currently exists.

One thing that might be worth re-considering is how /list camps are treated for droppable vs non-droppable items. Guises are no drop and always will be, most (possibly all?) other legacy items can be sold. That said, I still can't think of a way to actually improve the current system, regardless of no-trade status.
That's my entire point! Classic Everquest was. not. fair.

Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
some poor son of a bitch [who], just because of his dumb luck ... would be way more frustrat[ed]
is how the game is designed. You can camp your item of choice and get it on the first try ... or you can camp the same mob 50 times, never get it ... and see some luckier person get it right after you leave. That's EQ!

Guaranteed rewards are not EQ: people who want them should go play WoW or something.
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  #9  
Old 04-15-2023, 12:20 PM
PlsNoBan PlsNoBan is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
The only real potential abuse is account sharing
I think people are grossly underestimating how easily bottable /list is and how many people were likely doing it in some form. People tend to assume anyone on /list for 24+ hours was due to account sharing but it could easily be 1 person. All you really need is a fairly simple script to bypass AFK check + a few audio triggers and anyone that works from home can camp manastones 24/7/365. Like I said in a previous post there's virtually no possible way to distinguish a bot from a legit player in these scenarios. Everyones just sitting there AFK 90% of the time and the only interaction with the game they really have is the afk checks. Even if you don't work from home you can probably pull it off if you're able to remote in to home PC from work. Would just have to replace audio triggers with a script to fire discord webhook or something to alert you remotely. None of this is super difficult and a LOT of P99 players have the skills to pull it off.
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  #10  
Old 04-16-2023, 05:34 AM
Jimjam Jimjam is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It absolutely is guaranteed, if you wait long enough. Meanwhile, on live, waiting that long was all but impossible: if technology limits didn't stop you, the GMs and camp dispute rules would have led to you having to roll off to keep the camp as soon as anyone else wanted it.

The list system is clearly more classic than no system at all ... but a randomized list instead of a "guaranteed if you wait" list would be even more classic.
It was pretty common for telephone operators to just close calls lasting two hours so many dial up gamers were hardcapped at 2 hour sessions / had to plan around DCing every 2 hours.
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