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  #1  
Old 06-28-2023, 01:38 PM
fortior fortior is offline
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Ench/clr kills puppets in PoM, druid ports around and uses (pet) track to check for Phinny, Tranix, MQables like VP key mobs, other ench kills in SG, group gates and meets up to kill scout, epic mobs.

Swap the druid for a wizard and you unlock plane of hate minis, which this group can easily do.
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Old 06-29-2023, 04:16 PM
Crede Crede is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Ench/clr kills puppets in PoM, druid ports around and uses (pet) track to check for Phinny, Tranix, MQables like VP key mobs, other ench kills in SG, group gates and meets up to kill scout, epic mobs.

Swap the druid for a wizard and you unlock plane of hate minis, which this group can easily do.
I actually think you might have convinced me that the wizard is the best 4th member for this group. plus vp robe is 56 free dps for trash which is a totally acceptable tradeoff for gaining mobility for faster sniping.
Last edited by Crede; 06-29-2023 at 04:19 PM..
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Old 06-29-2023, 04:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I actually think you might have convinced me that the wizard is the best 4th member for this group. plus vp robe is 56 free dps for trash which is a totally acceptable tradeoff for gaining mobility for faster sniping.
If the idea is to have a Wizard porting solo players around the world farm crew style, the best composition would be Enchanter/Enchanter/Enchanter/Wizard. You want the best solo class working in 3 separate areas.

I think the issue is we are breaking the thread into two topics: "Best four man group that is in the same zone together" and "Best solo farm crew that can spread out". Those two types of groups operate differently.

https://www.project1999.com/forums/s...postcount=1419

Based on how OP was describing their play style with their group, it's pretty clear they were doing the "Best four man group that is in the same zone together" route. Everybody else is assuming this as well, which is why the topic has never turned to thinking about a solo farm crew before.
Last edited by DeathsSilkyMist; 06-29-2023 at 04:48 PM..
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Old 06-29-2023, 04:49 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If the idea is to have a Wizard porting solo classes around the world farm crew style, the best composition would be Enchanter/Enchanter/Enchanter/Wizard. You want the best solo class working in 3 separate areas.

I think the issue is we are breaking the thread into two topics: "Best four man group that is in the same zone together" and "Best solo farm crew that can spread out". Those two types of groups operate differently.

https://www.project1999.com/forums/s...postcount=1419

Based on how OP was describing his play style with his group, it's pretty clear they were doing the "Best four man group that is in the same zone together" route. Everybody else is assuming this as well, which is why the topic has never turned to thinking about a solo farm crew before.
Not necessarily. If you’re porting up to hate, you will almost certaintly want a cleric. You want one in sleepers as well. I think cleric/enc/enc/wiz is the perfect balance of power and mobility at 60. This thread has been solved for me.

Thanks all!
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