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  #1  
Old 09-05-2023, 11:31 PM
Kurtanius21 Kurtanius21 is offline
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I just want to play a beastlord, on a somewhat populated server similar to p99. I hope it works out.
  #2  
Old 09-06-2023, 03:20 PM
Seducio Seducio is offline
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Beta changes gonna happen in beta. I expect some smaller changes will occur even after launch. Folks may misremember how much p1999 has changed over the course of its lifetime. The only constant is change afterall.

For those worried about all the changes, it might be best to wait until near the end of the month when Secrets makes the final announcement of Launch with finalized ruleset.

For those that want to have input in those changes. Involvement in beta, play time with feedback, and good faith correspondence on Discord is getting dev responsiveness. They are listening.
  #3  
Old 09-06-2023, 04:52 PM
Byrjun Byrjun is offline
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Originally Posted by Seducio [You must be logged in to view images. Log in or Register.]
Involvement in beta, play time with feedback, and good faith correspondence on Discord is getting dev responsiveness. They are listening.
Except on this one particular issue.
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  #4  
Old 09-06-2023, 05:48 PM
Torven Torven is offline
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One man's idea of bad and nonsensical differs from another man's idea of bad and nonsensical.

Personally I think it's nonsensical to want to play classic EQ and also demand a bunch of modern features in it.

I think it's nonsensical to have warriors getting the same exp as hybrids when classic warriors are abjectly terrible and the worst class in the 1-50 game.

I think it's nonsensical to put in mid-Luclin pet exp rules when charm is already the most OP thing in the game, many players make mages just to race to the level cap and necros solo group content like the lord room and fear mobs.

To me, your ideas are nonsensical.
  #5  
Old 09-06-2023, 06:59 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
Personally I think it's nonsensical to want to play classic EQ and also demand a bunch of modern features in it.
Considering the work that Secrets has put into custom QOL stuff like third person mousewheel I have a feeling that most people who are interested in this server would disagree with you.

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Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I think it's nonsensical to have warriors getting the same exp as hybrids when classic warriors are abjectly terrible and the worst class in the 1-50 game.
If you hyper focus on a specific segment of the game you could consider a lot of different classes as being terrible. Sure, warriors aren't so great while leveling 1-50, but they're still #1 in HP and mitigation and will end up main tanking 99% of raid content even in the vanilla game. They're nowhere near terrible in classic, and they keep getting better with each expansion.

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Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I think it's nonsensical to put in mid-Luclin pet exp rules when charm is already the most OP thing in the game
If Enchanter charm is the problem being targeted here, then why not target Enchanter charm specifically? Why is the solution to charm being too strong to nerf the exp of 3 other completely unrelated classes? And do you realize that this actually ends up affecting Enchanters the least since they can just break charm at low HP and nuke the mob to get full exp? There's no logic here.

I've said this before but stealing experience is literally the worst way to handle any sort of balancing issue. It affects who gets invited to groups (and probably not in a way that you expect, its hurts melee characters in certain situations), and also promotes people watching parsers to micromanage DPS output instead of just playing the game. While soloing it feels super bad to lose half exp just because a spell got resisted etc. There's a bunch of really obvious reasons why this is a bad mechanic, that's what I mean by nonsensical.
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  #6  
Old 09-06-2023, 10:11 PM
aussenseiter aussenseiter is offline
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Where are my buff timers?
Pending a patch.
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  #7  
Old 09-07-2023, 05:29 AM
Zweibierbitte Zweibierbitte is offline
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Yeah, I disagree with Torven on modern QoL features. I don't care about having a "classic experience"... I want to have a fun experience. If I want to play something in the classic spirit, I'd play p99. I quit p99 specifically because QoL was being taken away.

While the current pet XP situation is better than when it was 75% I still don't like it. I'm gonna give the server a try, but if the solution to everything is the nerf bat I may not stay long. For me, the gameplay of EQ is boring and the fun comes from the social interactions that come with it. If any balancing is to be done, I'd prefer it to be done in the spirit of making things more fun and fast instead of slow things down like nerfing pets is doing.
  #8  
Old 09-07-2023, 04:05 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Zweibierbitte [You must be logged in to view images. Log in or Register.]
Yeah, I disagree with Torven on modern QoL features. I don't care about having a "classic experience"... I want to have a fun experience. If I want to play something in the classic spirit, I'd play p99. I quit p99 specifically because QoL was being taken away.

While the current pet XP situation is better than when it was 75% I still don't like it. I'm gonna give the server a try, but if the solution to everything is the nerf bat I may not stay long. For me, the gameplay of EQ is boring and the fun comes from the social interactions that come with it. If any balancing is to be done, I'd prefer it to be done in the spirit of making things more fun and fast instead of slow things down like nerfing pets is doing.
I disagree with all modern QOL features, but there's something to be said about scrollwheel, a camera that doesn't stutter on moving, spell loadout sets, autofire, buff timers, DoT damage, melody, etc - those are reasonable accommodations for a game in 2023.

They don't fundamentally change the gameplay, which is the most important part of EQ to replicate. But there's some exceptions to even that, too, like monks being awful in PoP for a period of time.

We may opt to apply gameplay changes that would be majorly impactful. For example, CT may be harder than we found evidence of in Classic, as CT was rootable, fearable, snareable, debuffable, etc... as he virtually had no magic resist. He was later changed from a 325 max hit to a 425 max hit in Kunark.

So for cases like that, we'll opt to make the gods harder than they were - likely will make CT have Velious-era immunities but retain their level 55 status until Velious, when the CT 1.0 revamp occurs.
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  #9  
Old 09-08-2023, 01:58 AM
Limerence Limerence is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
I disagree with all modern QOL features, but there's something to be said about scrollwheel, a camera that doesn't stutter on moving, spell loadout sets, autofire, buff timers, DoT damage, melody, etc - those are reasonable accommodations for a game in 2023...
Are these things that you want to implement? Would be really nice.
  #10  
Old 09-08-2023, 06:03 PM
Tealia Tealia is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
I disagree with all modern QOL features, but there's something to be said about scrollwheel, a camera that doesn't stutter on moving, spell loadout sets, autofire, buff timers, DoT damage, melody, etc - those are reasonable accommodations for a game in 2023.
I'll go without all of those if I can just open all of my bags at once.
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