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  #1  
Old 08-31-2023, 01:11 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
too much time is a thing
this game sucked up time
then warcraft happened
Yup. There isn't too much time anymore, near as I can tell. Not among normal folks.

NYT has an article on Texas' death row (200+ peeps) and how they are getting deep into D&D. Someone hook these poor bastards up with a new p99 server! Can't be a TLP cuz that's cruel.

Gotta work on a nursing home server too. But that is pure $$ and so DPG will put the kibosh on that. Those folks will rejoice if they delevel. Have to take that into account in game mechanics.
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  #2  
Old 08-20-2023, 03:53 AM
Jimjam Jimjam is offline
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Its a dnd simulator. Other mmorpgs are MTG simulators.
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  #3  
Old 08-20-2023, 09:22 AM
Toxigen Toxigen is offline
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asherons call was vastly superior hope this helps
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  #4  
Old 08-20-2023, 01:58 PM
Evia Evia is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
asherons call was vastly superior hope this helps
shun the non-believer!

jk. idk. i never played ac1 or ac2
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  #5  
Old 08-20-2023, 03:52 PM
magnetaress magnetaress is offline
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OP let me let you in on a secret

:Brad: and Sony at the time (even lol) thought that this shit wouldn't even make any money and it was originally a pleasure project that Him (brad bless) and SMedly dumped their savings into and got lucky on getting a paycheck from Sony SPORTS entertainment at the time, this was going to be like their big shot into getting into the gaming biz butt they had

ZERO PHDs and Psychology papers on addiction and skinner boxing

They hired ppl and where ppl who wanted to created a world and bring it to life.

They cared FUCK ALL about

[You must be logged in to view images. Log in or Register.]rogression
:raiding
:balance
:time investment
:engagmement metrics
:monthly subs
[You must be logged in to view images. Log in or Register.]layer retention

they had no idea what the fuck would happen they just wanted to make the best elf simulation there ever was and it didn't matter if you where a level one elf talkin to npcs because level 60 did not exist in their minds until later into kunark and, then, Sony Online entertainment....

and yes I know verent and 989 but sony was their big parents. those where like shell companies once the game was succesfull enough for PoP launch it was time to cash in the IP and those companies where no longer nesccessary

G-d bless

and br-d bless!
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  #6  
Old 08-20-2023, 04:12 PM
Deathrydar Deathrydar is offline
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I think it comes down to game mechanics and the type of player the game is made for:

If you create a game where the end of the game is the destination, where every class can solo, and where the unique roles of each class blur, you will attract that type of player base.

If you create a game where the journey is the destination, where every class pretty much shines while grouping, and where every class has a particular role, you will attract that type of player base.
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  #7  
Old 08-20-2023, 11:40 PM
BigPlays BigPlays is offline
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DnD neckbeards who spent hours around a table now can do they same thing but never leave their basement.

While I think they nailed a lot of things, for a game with quest in its name, I spent way more time camping than questing. You would think that many of the items you would get would be done by questing for it like they did with Sol Ro Armor. The game technically was an open beta for a while IMO
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  #8  
Old 08-21-2023, 08:39 AM
Evia Evia is offline
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Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
DnD neckbeards who spent hours around a table now can do they same thing but never leave their basement.

While I think they nailed a lot of things, for a game with quest in its name, I spent way more time camping than questing. You would think that many of the items you would get would be done by questing for it like they did with Sol Ro Armor. The game technically was an open beta for a while IMO
i often wonder if the game would be better or worse if it were actually quest focused in leveling progression and gearing vs what we know as camping and grinding.

camping and grinding are not really fun...but we do it anyway and for much longer than most games due to eq's longer progression to max lvl. with nothing to spice up the experience besides switching zones, i'm actually surprised most of us do it.

questing in EQ is pretty ok fun if you dont mind reading. ive had a few memorable quests in the game. the problem with them is theyre not viable for exping.

now i'd usually side with the idea that the questing would be better but i hated wows questing. so idk? either way the name is a bit deceptive for how very little questing you'll likely be doing.
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  #9  
Old 08-21-2023, 09:29 AM
BigPlays BigPlays is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
i often wonder if the game would be better or worse if it were actually quest focused in leveling progression and gearing vs what we know as camping and grinding.

camping and grinding are not really fun...but we do it anyway and for much longer than most games due to eq's longer progression to max lvl. with nothing to spice up the experience besides switching zones, i'm actually surprised most of us do it.

questing in EQ is pretty ok fun if you dont mind reading. ive had a few memorable quests in the game. the problem with them is theyre not viable for exping.

now i'd usually side with the idea that the questing would be better but i hated wows questing. so idk? either way the name is a bit deceptive for how very little questing you'll likely be doing.
I think long quests should give ample exp and loot. It is like the devs were either too lazy or under tight deadlines to design questions, rewards, dialogue etc. It was easier to code in a rare spawn with a rare item and call it a day. The game really should be called Evercamp.
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  #10  
Old 08-21-2023, 10:59 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
DnD neckbeards who spent hours around a table now can do ***a lot of the same things*** never leave their basement.

While I think they nailed a lot of things, for a game with quest in its name, I spent way more time camping than questing. You would think that many of the items you would get would be done by questing for it like they did with Sol Ro Armor. The game technically was an open beta for a while IMO

***provided thy neckbeards pay a monthly sub and engage with the metrics and grind***
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