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Old 08-21-2023, 09:35 AM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
Posts: 50
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Quote:
Originally Posted by Questors [You must be logged in to view images. Log in or Register.]
^This.

I never understood either of these moves. The wife and I started playing EQ at release.

Side note: We didn't know one another, met in game and have been married for 18 years, but that's another story. I got the most amazing rare spawn and drop ever. A bit of feelgood in the rants and flames forum.

Back to the topic: I believe the best way to run the AC is spawn is to have it be a random spawn (okay, yes, at night and in the sandy area) based off the trash spawn cycle, same as the SGs in Oasis, North and South Ro. Absolutely make it random and a "worked spawn," to make it harder to dominate or control. It's nearly always true of nearly any spawn, that a guild or group can purposely do so, that's up to the players and devs to police.

Want Journeyman's Boots? Fine, go work the spawn for hours and hours and hours and hours and hours, to force the spawn cycle. Each night, keep forcing the spawn cycle and hope. What? No spawn? Welcome to Everquest.

There are many things in the P1999 version that are anything but "vanilla." That said, I do genuinely appreciate the existence of P1999, thus that is not meant in an insulting manner. Their claim is something to the effect of "the closest to original...."

Just for grins, there is a "vanilla" style UI someone made. It's here on the forums. It looks very good. Stone UI
A lot of things here are simply what they pick and choose to be classic. Also every zone seems to have different rules, especially in the beginning with list camps. Also outdoor vs indoor camps and what you can and cannot claim. For example, I was leveling with a group in CB making our way to the throne room. I was literally pulling a path to it when two Kingdom members just go in and start PL'ing. When I petitioned we were denied because they got there first even though we were clearing to it. I'm not sure if rading works the same with quakes and if groups/guild skip over each other when the other is fighting but just make everything FFA and don't police it.
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