#151
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Everquest isn't a single player game, and the technology and engineering that the original game was based on is lost to time, so you sound like a doofus complaining about "unclassic changes!!!" and attributing some kind of malicious intent to the p99 devs. | |||
#152
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There are drop shadows around pc and npc names, the sky\cloud graphics are completely different, the letterbox UI with the tiny viewport isn't available, the boat models look different and you levitate on them! What a bunch of UNCLASSIC changes!!
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#153
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#154
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#155
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__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#156
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Unless there is solid, 100% proof that something worked a certain way, don't go by some post made in 2009 when a dev who wrote the code says it is something completely different | |||
#157
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So, is your argument I shouldn't choose between 2 different scripts I wrote to determine what is more classic? If you review the original bug report, it was on a list to revisit, and I did. | |||
#158
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My second gripe is what I mentioned before. The AC spawn in OOT is a similar situation where it was never a static spawn but a roaming PH. I know this first hand because I killed it back in 2000 myself after camping it. ZAM pretty much backs it up. This was my point about picking and choosing what is and is not deemed classic. Again it is your playground, your rules. I am just pointing out what I disagree with. | |||
#159
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__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#160
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A look at archive.org provides a huge number of posts describing oot AC as a camp with spawn point matching p1999. https://web.archive.org/web/20060702...09253701221948
The only issue with the spawn here is it seems to be missing one of the PHers - an aqua goblin.
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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