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#1
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and my rogue 52-60
and my wizard 44-60 (soon) and my 2nd warrior 40-54 now | ||
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#2
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Top tier gameplay then? Like they said, play as you like.
NB: PL is legit style (when catching up to your static group) only. Otherwise you literally just suck (XP). :+P | ||
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#3
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It’s a gimmick build, it’s not actually good lol. But you can level with it in easy zones. I’d rather not be in melee range of a mob plus a hasted charm pet
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#4
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I have fesh staff and buckler of insight on my enchanter, mayhe I should be playing the RuneKnight build
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#5
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Quote:
__________________
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#6
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I don't think I could out dps being able to dot as much as a necro but obv I could have a charm pet
Since we are going for a gimmicky thing here I will assume I need to tank for my charm pet | ||
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#7
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y tho
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#9
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Skyshrine AGI Build Necro Tanking Parse
A small sample size of Gamparse tanking numbers while killing in Skyshrine at 60, for people who are interested. I had just acquired the elusive Wurm Lord Shawl, and wanted to see what the "miss rate" was with 182 AGI. Mob levels range between 45-49. I just stacked Vexing Mordinia + Bond of Death, then tanked for hasted Spec pet. Only stepping out of melee to recast tap dot stack, and I only defluxed when I had to. The only other damage sources were Banshee Aura, Vampiric Embrace, and Velium Crystal Staff. I would also FD, at the end, to preserve faction. | ||
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#10
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While technically 3 npcs is parsed data it’s not very useful. Additionally there is no base agil control to determine how the higher agility helps. A shaman with a stack of emeralds can buff a max of 152 agility, imho I’d find a reliable target that never changes level and run a LOT of parses. At least if trying to present your build in challenge to the status quo. If you don’t care to win people over the parsing or effort isn’t needed…just do your thing and ignore the noise.
A lot of necros stand there getting hit and tapping. It’s just the least efficient way to kill something that doesn’t summon if you have plans A-D available. Any class where hps convert to mana means taking damage is losing mana. Even if not resulting in failure, it’s less efficient than avoiding taking damage. The ideal formula is the same for all classes…most blue kills per hour with least downtime. While fun and a nice alternative to have for niche situations, this isn’t efficient even with a DS stacking build. | ||
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