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  #1  
Old 03-04-2024, 01:26 PM
cd288 cd288 is offline
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Originally Posted by Insomnia [You must be logged in to view images. Log in or Register.]
Been wanting to play a warrior for years, but feel it would be wasted with my limited play hours and the complete lack of soloability. Sure I could sit at 1 mob that repops every 6mins and probably do fine but feel i would just get burnt out after 4mths of leveling only to be like in my high 30s/low 40s
Yeah unless you have a goal of being an MT in high end raid content at level 60, soloing a warrior is a bit of a pointless exercise. If you're not trying to be a raid tank, then a warrior is better used as a backup alt for when you feel like grouping rather than soloing one up for no reason.
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Old 03-05-2024, 05:27 AM
Videri Videri is offline
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Quote:
Originally Posted by Insomnia [You must be logged in to view images. Log in or Register.]
Been wanting to play a warrior for years, but feel it would be wasted with my limited play hours and the complete lack of soloability. Sure I could sit at 1 mob that repops every 6mins and probably do fine but feel i would just get burnt out after 4mths of leveling only to be like in my high 30s/low 40s
cd288 is right. In my opinion, a warrior is something you play because your friends need a warrior.

It is not a versatile nor engaging class. You have to have people to buff and CH you, people to pull and CC. It’s a great class if you have people to talk or type to while you play. It’s a class you play because you care about the advancement of those around you and wish to support with your beefy HP.
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Old 03-02-2024, 07:31 PM
branamil branamil is offline
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I mean we don't want brainless quests with a giant exclamation point over the quest giver and a big arrow on your map on where to go, with instructions like "KILL TEN OF THESE BOARS FOR THEIR BOAR ASSES"

I think it's cooler that some quests took years to figure out. The only issue I have is that there is a lot of dead-end and broken quests.
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Old 03-02-2024, 07:52 PM
magnetaress magnetaress is offline
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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
I mean we don't want brainless quests with a giant exclamation point over the quest giver and a big arrow on your map on where to go, with instructions like "KILL TEN OF THESE BOARS FOR THEIR BOAR ASSES"

I think it's cooler that some quests took years to figure out. The only issue I have is that there is a lot of dead-end and broken quests.
100%

Also I love repeatable style bounty quests like gnoll fangs. Should be tradeskills versions like for the different pottery items so people can level and make some small coin through that.
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Old 03-03-2024, 12:28 AM
Evia Evia is offline
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I actually like the obscure worded quests of EQ. I just wish they were fleshed out a bit more. Like some previous people already said, too many broken or incomplete quests to really say EQ had a good quests system. I'd still prefer it over the wow style where it totally holds your hand.
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Old 03-04-2024, 08:20 PM
Tnair Tnair is offline
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Meanwhile EverQuest: "bring me ten boar asses"

and only MarshBoars in the gnome zoo on another continent have any chance of dropping boar asses
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Old 03-05-2024, 07:15 AM
magnetaress magnetaress is offline
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Or it's something you twink with really cool gear like it's a fancy roadster.
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Old 03-05-2024, 09:28 AM
Dolalin Dolalin is offline
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To expand a little more, the devs were working on a game where people would literally quit their jobs and work on these puzzles 24/7. If they gave any more than the most basic hints, the quest would be solved and all over the internet in a day or two at most. Look at the crazy lengths people went to trying to find clues for the original FA quest, people were going through towns mob by mob and spamming them with keywords.

In the days of classic EQ you could throw out basically zero hints and the quest would still be figured out in under a month. So that's what they kept doing.
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Old 03-05-2024, 04:04 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
To expand a little more, the devs were working on a game where people would literally quit their jobs and work on these puzzles 24/7. If they gave any more than the most basic hints, the quest would be solved and all over the internet in a day or two at most. Look at the crazy lengths people went to trying to find clues for the original FA quest, people were going through towns mob by mob and spamming them with keywords.

In the days of classic EQ you could throw out basically zero hints and the quest would still be figured out in under a month. So that's what they kept doing.
Dolalin!? Where you been!

You think this Ranger quest people have been discussing would be solved in under a month though? Such an obscure PH in an obscure area of a weird zone. You'd really have to go through a concerted process of "I'm going to kill every single mob in LFay many many times to try and figure out the spawn table of every single spawn." I guess you could've had random groups at the pixies occasionally, but I don't really recall people doing PUGs there in LFay.
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Old 03-05-2024, 04:13 PM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Dolalin!? Where you been!

You think this Ranger quest people have been discussing would be solved in under a month though? Such an obscure PH in an obscure area of a weird zone. You'd really have to go through a concerted process of "I'm going to kill every single mob in LFay many many times to try and figure out the spawn table of every single spawn." I guess you could've had random groups at the pixies occasionally, but I don't really recall people doing PUGs there in LFay.
Yeah I think the key is that the zones were a lot more populated back there so there was likely groups of people in virtually every zone accross the continent(s). In your example its very likely that this would be something figured out in reverse. People are actively killing PHs (just normal mobs for exp) and a unique mob spawns then it becomes I won't what this mob is for? Or they kill the mob and get the loot then work towards figuring out where the loot goes.
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