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#1
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#2
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It is not a versatile nor engaging class. You have to have people to buff and CH you, people to pull and CC. It’s a great class if you have people to talk or type to while you play. It’s a class you play because you care about the advancement of those around you and wish to support with your beefy HP.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#3
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I mean we don't want brainless quests with a giant exclamation point over the quest giver and a big arrow on your map on where to go, with instructions like "KILL TEN OF THESE BOARS FOR THEIR BOAR ASSES"
I think it's cooler that some quests took years to figure out. The only issue I have is that there is a lot of dead-end and broken quests. | ||
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#4
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Also I love repeatable style bounty quests like gnoll fangs. Should be tradeskills versions like for the different pottery items so people can level and make some small coin through that.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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#5
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I actually like the obscure worded quests of EQ. I just wish they were fleshed out a bit more. Like some previous people already said, too many broken or incomplete quests to really say EQ had a good quests system. I'd still prefer it over the wow style where it totally holds your hand.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#6
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Meanwhile EverQuest: "bring me ten boar asses"
and only MarshBoars in the gnome zoo on another continent have any chance of dropping boar asses | ||
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#7
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Or it's something you twink with really cool gear like it's a fancy roadster.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#8
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To expand a little more, the devs were working on a game where people would literally quit their jobs and work on these puzzles 24/7. If they gave any more than the most basic hints, the quest would be solved and all over the internet in a day or two at most. Look at the crazy lengths people went to trying to find clues for the original FA quest, people were going through towns mob by mob and spamming them with keywords.
In the days of classic EQ you could throw out basically zero hints and the quest would still be figured out in under a month. So that's what they kept doing. | ||
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#9
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You think this Ranger quest people have been discussing would be solved in under a month though? Such an obscure PH in an obscure area of a weird zone. You'd really have to go through a concerted process of "I'm going to kill every single mob in LFay many many times to try and figure out the spawn table of every single spawn." I guess you could've had random groups at the pixies occasionally, but I don't really recall people doing PUGs there in LFay. | |||
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#10
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