#291
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Hmm, sorry. My inner nerd broke completely loose for a while yesterday. I beat him up and gave him a wedgie and he slunk back down into the basement of my mind.
Back to lurker mode. | ||
#292
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Enchanters are 'overpowered' yet I see a lot more solo necromancers and shamans than solo enchanters. I think enchanter is properly powered if a lot of players avoid the class because it's challenging with little margin for error.
Knowing how gamers operate, any truly overpowered class would be ubiquitous, like mages on Quarm. When the ability to press "/pet attack" makes you the most sought after class for groups, that's overpowered. | ||
#293
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Playing a mage on Quarm is like doin time for ur pixels. G-d bless.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#294
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Quote:
Magic resist and level of target relative to the caster similarly remain in play. Another idea would be to have charm have an ongoing mana cost. Should the caster have zero mana remaining, the charm will automatically break. | |||
#295
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Quote:
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#296
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Yeah cuz their monitors are turned off and they're dual wielding left hands
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#297
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Here's a cool video someone put together which is a great over view of the project.
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#298
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Thanks for the update Zukan.
January 2026 cannot get here soon enough. | ||
#299
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Hey all, we just put out our April 2024 update! I'll hit yall with some fun foot notes but worth checking out here: https://monstersandmemories.com/upda...-41-april-2024
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