Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2024, 01:09 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,567
Default

Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
In EQ you camp items, you raid for items, but your time invested yields something.
Except, it doesn't. You don't sit at a camp, getting points for sitting there, until you accrue enough points to get the item you want. Maybe in some modern EQ expansion, but not in the classic era.

What do you do? Keep taking random chances that have no connection to any previous chance, until you get what you want. Even if you raid and accrue DKP outside the game, inside the game you still need a random chance for the item you want to drop.

That's how the game we all love works: no points that improve your odds when you take lots of random chances, just equally random chances until you "win".
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Last edited by loramin; 09-12-2024 at 01:16 AM..
Reply With Quote
  #2  
Old 09-12-2024, 09:59 AM
Estrang87 Estrang87 is offline
Orc


Join Date: Jul 2024
Posts: 32
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Except, it doesn't. You don't sit at a camp, getting points for sitting there, until you accrue enough points to get the item you want. Maybe in some modern EQ expansion, but not in the classic era.

What do you do? Keep taking random chances that have no connection to any previous chance, until you get what you want. Even if you raid and accrue DKP outside the game, inside the game you still need a random chance for the item you want to drop.

That's how the game we all love works: no points that improve your odds when you take lots of random chances, just equally random chances until you "win".
You increase your odds of getting items by physically killing mobs and getting named mobs to pop. You also, to a degree, have agency over how quickly this occurs as your character grows more powerful. Additionally, at best, you only compete against yoursef for a fixed % chance of the rare drop or at worst 5 other players all working towards said item.


Physical engagement leads to greater odds. Nothing influences /random (that i am aware of). The mob is on a fixed timer, and you must compete with dozens of players with no way to increase your odds. I dont really know why there would need to be an argument of saying we need to keep it that way to preserve an everquest experience, and why it needs to be more unpleasant than necessary. People that make more rolls or can get some kind of camping currency like the urn system makes perfect sense and i dont know why resisting the idea of putting more time in results in greater odds could possibly be a bad thing.
Reply With Quote
  #3  
Old 09-12-2024, 11:34 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,567
Default

Quote:
Originally Posted by Estrang87 [You must be logged in to view images. Log in or Register.]
Additionally, at best, you only compete against yoursef for a fixed % chance of the rare drop or at worst 5 other players all working towards said item.
Yup, there's only five people on the whole server that you have to compete with for White Dragonscale Boots, Sal`Varae`s Robe of Darkness, Essence of Nature, etc. [You must be logged in to view images. Log in or Register.] Just five.

Hell, even Scout roll has a lot more than five people at it, and it's not (effectively) Luclin-era loot like the SWC (ie. better than 99.9% of the Velious era stuff).

Look, for most players the random roll truly has nothing to do with them not getting an SWC! If SWC was a drop, the camp would locked down 24/7, and 95+% of the people who are now rolling for it would have virtually no chance of ever seeing it. And if it was /list (1.0), it would look like the list for Holgresh Elder Beads or the Manastone (ie. forget about sleeping for four days).

Quote:
Originally Posted by Estrang87 [You must be logged in to view images. Log in or Register.]
can get some kind of camping currency like the urn system makes perfect sense
You are absolutely, 100% correct. With raiding, we have DKP to make it so that when the random roll comes up in your favor, your past participation in raids can assure that you get the item.

If only the game already had such a point system built-in. A system where you could go do other camps that other people want, and in return they would do the random rolls you don't want to do. Only it's a little tricky to find just one item that someone would trade for doing all those random rolls ... maybe you could acquire a bunch of items, and then trade them to other player for points, and then collect enough points to trade them to a single player for an SWC?

If only EQ had such a system already ...
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
Reply With Quote
  #4  
Old 09-16-2024, 03:22 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,134
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Except, it doesn't. You don't sit at a camp, getting points for sitting there, until you accrue enough points to get the item you want. Maybe in some modern EQ expansion, but not in the classic era.

What do you do? Keep taking random chances that have no connection to any previous chance, until you get what you want. Even if you raid and accrue DKP outside the game, inside the game you still need a random chance for the item you want to drop.

That's how the game we all love works: no points that improve your odds when you take lots of random chances, just equally random chances until you "win".
Agreed
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.