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  #1  
Old 07-14-2025, 05:15 PM
Tewaz Tewaz is offline
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This server isn't classic. 10 years of Velious isn't classic. Scroll out 3rd person, rooted dragons, life tap, item recharge, tab target, yada, yada, yada. It's all not classic.

And I still like it. Adding things to the server to try to actively make it more annoying to play are not worth it at this point. If you want to make the fix for your future super duper classic then do it. I probably won't play it.

Your vision will just lead to less players and an empty server with terrible channeling and pacify resists and no players would be...also not classic.

Good luck!
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  #2  
Old 07-14-2025, 05:25 PM
Zuranthium Zuranthium is offline
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It has nothing to do with "my vision", Trollwaz. Those are the factual classic EQ mechanics and they are acknowledged by devs as something that will be implemented.
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Old 07-14-2025, 05:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It has nothing to do with "my vision", Trollwaz. Those are the factual classic EQ mechanics and they are acknowledged by devs as something that will be implemented.
Expect more wonderful responses like this when posting in this thread.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This thread is not a place for your for deranged spamming. The purpose of the thread is to get input about the specifics of Velious MOBs. If you have nothing to contribute about the stats and engagement difficulty of high level Velious MOBs, do not post here.
Zuranthium insists that his thread stays on topic, right after he tag teamed with Samoht to ruin Sscalez's thread. He is fine with ruining other people's threads:

https://www.project1999.com/forums/s...d.php?t=441516
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  #4  
Old 07-14-2025, 05:35 PM
loramin loramin is offline
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Zura: why pick fights for no reason? I mean, if your goal is to "win the forum", don't let me stop you: keep arguing. But if your goal is to build consensus for a Velious list, having unnecessary arguments just seems like self-sabotage.

IMHO there is no reason to fight over the future of anything now: we have plenty to fight about already in the present [You must be logged in to view images. Log in or Register.] Quite literally, all fights over the future do is block progress on achieving anything in the present.

Or, to put it another way ... what terrible thing would happen if you stopped fighting everyone about Lull now, and just said "we can deal with it when the Lull changes happen"? Because the terrible thing that could happen if you don't is that we never reach consensus on soloing Velious mobs.
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  #5  
Old 07-14-2025, 05:59 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Or, to put it another way ... what terrible thing would happen if you stopped fighting everyone about Lull now, and just said "we can deal with it when the Lull changes happen"?
The terrible thing that would happen is people would be getting categorized differently in the future and be upset about it. The tiers for a lot of MOBs would also need to be changed. A big headache.

It needs to be recognized now that using Lull is the same as getting pull help. Those spells will not work in the near future. The challenge is designed to be used for the entire existence of the server's lifetime. It's already been 10 years of no Velious challenge existing. Enchanters can deal with not being able to use Lull for this challenge. That's already what they're going to have to do. Need to face it now.
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Old 07-14-2025, 06:05 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The terrible thing that would happen is people would be getting categorized differently in the future and be upset about it. The tiers for a lot of MOBs would also need to be changed. A big headache.

It needs to be recognized now that using Lull is the same as getting pull help. Those spells will not work in the near future. The challenge is designed to be used for the entire existence of the server's lifetime. It's already been 10 years of no Velious challenge existing. Enchanters can deal with not being able to use Lull for this challenge. That's already what they're going to have to do. Need to face it now.
I find it mind boggling that Zuranthium is worried about people being upset with regards to being categorized differently.

Zuranthium and Samoht literally trolled Sscalez thread into oblivion by trying to change a 10+ year old categorized system to lower Sscalez's category, and ruined everybody else's categories in the process.

Zuranthium didn't care how Sscalez felt:

https://www.project1999.com/forums/s...d.php?t=441516

Zuranthium even made a Star Trek/Everquest/Game of Thrones fan fic where Sscalez is violently tortured:

https://www.project1999.com/forums/s...d.php?t=442054

I don't see any empathy here.
Last edited by DeathsSilkyMist; 07-14-2025 at 06:11 PM..
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  #7  
Old 07-14-2025, 08:15 PM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The terrible thing that would happen is people would be getting categorized differently in the future and be upset about it. The tiers for a lot of MOBs would also need to be changed. A big headache.
But would they really get upset? Or would they just have the conversation you're trying to force now, under better circumstances?

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It needs to be recognized now that using Lull is the same as getting pull help. Those spells will not work in the near future. The challenge is designed to be used for the entire existence of the server's lifetime. It's already been 10 years of no Velious challenge existing. Enchanters can deal with not being able to use Lull for this challenge. That's already what they're going to have to do. Need to face it now.
Pulling rules have always been a part of the challenge; I'm not suggesting that change.

I'm just saying, why force fights that block your goals now, when you can delay those fights? Doing so would let you build consensus on everything else in the challenge first.

When the patch finally does come, you could change things based on the way patch actually changes Lull, instead of basing it on everyone's imagination of how it will be, based on the bug report. (And, BTW, when everyone has to imagine things, it's a whole lot harder to reach a consensus, because everyone imagines things differently.)

Plus, best of all, there would just be less fighting, because if you wait until the patch, 100% of the community would agree with you that it's time to worry about that problem.
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Last edited by loramin; 07-14-2025 at 08:19 PM..
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  #8  
Old 07-14-2025, 09:17 PM
Zuranthium Zuranthium is offline
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Does anyone know if these have linked aggro, I can't remember:

YOU , SHALL , NOT , PASS

If they social, it's a perfect example of something that's currently trivial most of the time when using non-classic lull, but will become truly challenging when the patch is implemented.
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  #9  
Old 07-14-2025, 09:37 PM
loramin loramin is offline
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Not disputing that. I'm just questioning whether it's more productive to fight that battle today or tomorrow?
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
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  #10  
Old 07-14-2025, 11:24 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
Calling me a troll is hilarious.
You've now made 4 posts in a thread that is about discussing the specifics of Velious MOBs/locations, and contributed 0 information to the thread.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm just questioning whether it's more productive to fight that battle today or tomorrow?
It's more productive now, so everything doesn't need to be changed in the future. I've already put too much time into putting all of this together and there's still more work to do with getting precise info about some more of the spawns and figuring out exactly how many MOBs should be killed per zone/tier. It's a challenge game anyway; what's interesting about starting all this up and continuing to use the cheat version of lull to do everything? People have already been doing that for 16 years on p99 and we know it's getting changed. Allowing it here would be no different than allowing an exploit.
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