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#1
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Last edited by Samoht; 07-15-2025 at 05:47 PM..
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#2
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You can keep trying to attack other people's kills if you wish. It isn't incentivising people to do solo challenges here or anyhwere else on these forums. You can post your solo challenge kills at any time. So far you have zero. You are very quick to deal out judgement, but are so shy about showing off your own kills. I wonder why that is? Unlike yourself, I won't simply attack your video. You don't have to be afraid to post videos.
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Last edited by DeathsSilkyMist; 07-15-2025 at 05:48 PM..
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#3
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I think it's worth noting that the original solo artist challenge also involved a nerf, only back then it was invis pulling:
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To the contrary, Loraen simply changed the rules after it happened, in a pragmatic/sensible way. It certainly seems to me any future version of the challenge can similarly survive any changes (to Lull or anything else).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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Trying to talk now about a potential lull nerf that may not arrive for years is just an obstacle to consensus. | |||
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#5
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#6
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Using the cheat version of Lull is the same as getting pull help. There's no reason to mark it differently, especially when one the biggest complaints about the whole challenge concept has been how unfair it is that Enchanters have such a big advantage. The challenges would be devalued and have less variety available if allowing that totally broken, non-classic thing. There isn't any kind of unpreventable game mechanic that forces it to be included for the challenge. It's not like AC being coded incorrectly or something. It's just a spell that people are perfectly capable of not casting. Quote:
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#7
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Then you get to master and most strong melees will fall off the train due to lack of scaling. Then most mobs being indoors, live and guarded further cripples the ability for most classes to tackle them. The rampant use of puppet strings AND even wand of allure, or druids being powerless unless there's an animal in the zone should have tipped you off that charmed pet is basically the cornerstone of the challenge and not anything else. ... and then you're making it worse by taking tools away from people. Seems to me you're more motivated to push your vendetta against certain mechanics than making a challenge that's fair for everyone in a game that largely tries to make soloing that kind of content impossible. In the end it seems like classes are so unbalanced you'll never successfully create a fair challenge for everyone unless it is class based but then it basically become a gear/rng contest at higher levels. Not even sure we have the server pop to keep this alive for long anyway. | |||
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#8
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#9
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Circus is back in town boys.
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#10
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In 10 years the lull resist will be implemented on a dead server with Zuranthium boldly entering SG solo to fight a mob he has zero chance of defeating because of the classic changes he dug up.
He’ll die in his first pacify attempt, ask if anyone has a rez available in the now global OOC, then sadly return to the forums to fight DSM in a new thread. “The real SAC was getting a classic server finally made* and I’d say in a solo GM Furry Gold Medal finalist” he whispers as he googles the next old school RPG to go shit all over. *Classic EverQuest except lifetap, item recharge costs, dragon mobility, boxing, IP lockouts, dragon HP pools, and many other things that are much more important than charm duration. | ||
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