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#1
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#2
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Just like it's possible that the 300 and 386 AC parses you took could be similar due to fluky RNG, it's also possible it's an accurate representation of some underlying mechanism. One of your earlier parses showed exactly 1 hit for max damage; for any metrics relying on the count of max hits that's clearly going to be too noisy to be of use. Not a criticism! I think you're applying the appropriate skepticism, I'm just riffing on questions of data quality. This is also why I like to first skim the data looking for any fluky RNG that might make analysis unreliable. By doing that before further analysis I can avoid any subconscious bias to keep data that supports my hypothesis or throw out data that contradicts it. One thing I'm very interested in seeing is some parses at those same AC values for your shaman against a different target. I'd love to see you do some parses against Shiel or some other level 40 mob, because then we can overlap our parses and also see if there's any mob-specific effects like the squelch point hypothesis from the other thread. | |||
#3
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![]() Really appreciate all the work DSM's put in!
"I added a low level raw ac cap of level * 6 + 25." Haynar said... (217-25)/6=32 if 217 worn ac is the soft cap, then "low level" means lv32? i made some graph easier to read =P [You must be logged in to view images. Log in or Register.] Hrmm soft cap happen around 217 for both Lv45 and Lv50, what about "squelching theory" ? | ||
Last edited by sogundordor; Yesterday at 05:11 AM..
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#4
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If the idea of squelching (that the player's worn AC is just completly drowning the mob's 'wrath' so any slight signal of improvement from extra ac is lost in the noise of randomness) is correct, then could it be feasible that level 45 and 50 mobs have similar wrath just how lvl 45 and 50 vanilla melees have similar offence, and so 45 and 50 mobs similar squelch point in terms of raw worn ac? | |||
#5
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You are correct that a level 45 mob and a level 50 should have similar wrath due to the skill caps. However, mobs should have different strength values, and strength is used in wrath. So a Hill Giant would probably have more wrath than a human mob of the same level. Weapon skill gives 1 Wrath per 1 Skill point. Strength gives less than 1 Wrath per 1 STR point. If you have 100 total STR, you get ~17 wrath. 150 STR is ~50 wrath. 200 STR is ~84 wrath. 255 STR is 120 wrath. This is using my DPS calculator. ATK also increases Wrath. In my DPS calculator I use 1 Wrath per 1 ATK, but this may be a bit different on P99. The EQMU code has a multiplier for ATK based on era, so I am not sure if they adjusted that on P99. I would imagine buffed NPCs would have higher wrath if they have STR buffs and/or ATK buffs. Like an SK mob using Grim Aura.
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Last edited by DeathsSilkyMist; Yesterday at 10:45 AM..
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#6
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![]() can we get a TLDR
maybe something like "more armor more good" | ||
#7
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Parsers are free and the info you gain on the user side is invaluable. | |||
#8
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got it | |||
#9
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Using the level * 6 + 25 worn AC clamp formula, a level 20 can only use 145 worn AC. After that all worn AC above 145 gets clamped to 145. So 400 worn AC = 145 worn AC for all classes at level 20. So far it seems like the low level worn AC clamp applies to levels 1-50, at least according to the EQEMU code.
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#10
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It's the game within the game. Having said that, I would read with interest whether the make/buy banded armor makes as big of a difference here. I predict yes. Tea leaves. | |||
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