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  #71  
Old 11-14-2025, 04:33 PM
Nickelback8469 Nickelback8469 is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
The only thing I disagree with with this sentiment (since the rest is legitimate feedback) is that they need to make this game more like an action RPG. Which again, I may be misinterpreting what you meant by that, if so, I apologize. I actually play a lot of Retail WoW, even actively played it prior to MnM launched (canceled sub afterwards). It's not that I don't appreciate action RPGs, it's just that like.... IDK, there's something super chill and relaxing about MnM that I really enjoy. Sitting on a beach in Sanded Dunes drinking coffee, listening to some good music, just casually grinding some EXP out. You don't really get that type of vibe from WoW where you're constantly mashing buttons as fast as you can and can't even glance at your character or your environment because you're too busy staring at the cooldowns on your abilities the entire time. Zero down time and no incentive to just chill out in the world somewhere, sharing a campfire with complete strangers, trading buffs and heals, chit chatting about the world and the game.

You just don't get this from an action RPG. I think it's fine to have the genres separate. I think there's enough space for both.
I also agree with this. I don't want another "action packed" MMO with dozens of abilities or spells to juggle on several hotbars, I like the strategic aspect of slowing the combat down and limiting the player to 10 or so carefully chosen abilities. It's one of my biggest appeals towards Classic EQ and games like M&M
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  #72  
Old 11-14-2025, 05:18 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Endurance mechanic? Or does a weighted axe mean nothing?
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  #73  
Old 11-14-2025, 05:54 PM
Ennewi Ennewi is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
This is legitimate feedback, hopefully you post it somewhere that devs can read it. I don't play a Paladin but I'm not crazy about them pigeon holing the class into being the shield class since I envision them as the class that wielded the Fiery Avenger. But I guess they may reason that it's okay because the shield doesn't actually have to be equipped in order to use (some?) of the shield abilities.

The only thing I disagree with with this sentiment (since the rest is legitimate feedback) is that they need to make this game more like an action RPG. Which again, I may be misinterpreting what you meant by that, if so, I apologize. I actually play a lot of Retail WoW, even actively played it prior to MnM launched (canceled sub afterwards). It's not that I don't appreciate action RPGs, it's just that like.... IDK, there's something super chill and relaxing about MnM that I really enjoy. Sitting on a beach in Sanded Dunes drinking coffee, listening to some good music, just casually grinding some EXP out. You don't really get that type of vibe from WoW where you're constantly mashing buttons as fast as you can and can't even glance at your character or your environment because you're too busy staring at the cooldowns on your abilities the entire time. Zero down time and no incentive to just chill out in the world somewhere, sharing a campfire with complete strangers, trading buffs and heals, chit chatting about the world and the game.

You just don't get this from an action RPG. I think it's fine to have the genres separate. I think there's enough space for both.
Visuals is more what I meant, but wouldn't excluded tactics which don't have to require button mashing, pecking at keys repeatedly. If a wizard begins to channel a meteor spell, it's way more interesting to see that as a charge up, where maybe they levitate higher and higher and then drop to the ground at the moment of impact. And, while levitating, they would avoid AEs that sweep the ground of the lair. But for another encounter, the same strategy could leave them exposed. Simple and doesn't have to be fast-paced. Just something that makes the player think and maybe put their sandwich down.

Borrow ideas from other games and genres without confirming to the same features.
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  #74  
Old 11-15-2025, 12:57 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Endurance mechanic? Or does a weighted axe mean nothing?
endurance is a bigger mechanic i think, but not to the point of being annoying. for instance when you start you get to choose traits to make your character more unique. one of them is called slow metabolism. you eat food/water slower, but also have 25% less endurance. another one that lets you hold your breath longer while under water, but also have 25% less endurance etc.

The slow metabolism one actually does appeal to me on my non melee characters.
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  #75  
Old 11-16-2025, 03:04 PM
Ennewi Ennewi is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Visuals is more what I meant, but wouldn't excluded tactics which don't have to require button mashing, pecking at keys repeatedly. If a wizard begins to channel a meteor spell, it's way more interesting to see that as a charge up, where maybe they levitate higher and higher and then drop to the ground at the moment of impact. And, while levitating, they would avoid AEs that sweep the ground of the lair. But for another encounter, the same strategy could leave them exposed. Simple and doesn't have to be fast-paced. Just something that makes the player think and maybe put their sandwich down.
A good example of this would be FFXI which took inspiration from EQ IIRC, but the attack moves are more stylish and distinct from ninja to dancer, NPCs and so on. EQ only has a few attack moves that are showy, namely flying kick, tail rake, mermaids spin exteavagantly and froglok's backflip, otherwise attacks are mostly restricted to ordinary swings and kicks. Giants don't stomp AE stun attack. Centaurs don't buck or kick with their fore/hind legs. That said, the death animations are well done, despite their limitations. Beholders rolling back, exposing the whites of their eyes. Harpies face plant with their wings still upright for a lingering moment. Little touches like those make the fights satisfying.
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  #76  
Old 11-16-2025, 04:13 PM
shovelquest shovelquest is online now
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If you played on rallos zekk in 1999 there is nothing more dramatic, or terrifying, or cinimatic, than just hearing the fire spell.

*GHGHHHHHHHHHHHH > Anything Sephiroth has ever done.
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  #77  
Old 11-16-2025, 10:28 PM
shovelquest shovelquest is online now
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Id play if this was on steam, get off your high horse and stop trying to be like one of the different girls.

It's the year 4042 put this shit on steam.
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  #78  
Old 11-16-2025, 10:48 PM
Wakanda Wakanda is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Id play if this was on steam, get off your high horse and stop trying to be like one of the different girls.

It's the year 4042 put this shit on steam.
i hope they put it on steam too because i know my friends will be way more likely to try it. it's still a small download that takes like 2 minutes to install.
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  #79  
Old 11-16-2025, 10:51 PM
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Yeah what is this a mmo for ants
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  #80  
Old 11-17-2025, 10:38 AM
Pootle Pootle is offline
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There was an interview with one of the Devs on YouTube where he discussed Steam.

I don't recall fully recall everything that was said, but the game is initially free with a monthly fee (can that be done on Steam?).

His other point was that they are not going for a huge blanket advertisement to people, where you get a huge initial rush of people to the new game, with a lot of people not liking it and leaving negative reviews (not really understanding the type of game it is, 20year old nostalgia fest).

They are just wanting a core of dedicated players to find the game because they like this sort of game.
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