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Originally Posted by greatdane
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We're all just theorizing, whether we say that itemloot will reduce the population or that absence of itemloot will make PvP meaningless. These are just discussions, largely to pass the time, and you said yourself that you won't pay much attention to it when it comes to determining the server's ruleset.
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All of my responses have been from an opinion standpoint, and no, my personal opinion won't ultimately determine the ruleset for item loot. I wouldn't want it to, due to the rule differences on original eq pvp servers.
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That said, you have to at least agree that history clearly proves the problems with itemloot and the obvious connection between any given server's popularity and its presence or absence of itemloot.
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I would say that is a possibility, but not exclude extenuating circumstances of the pvp server in question. Live servers constantly changed, which is why I ended up here, trying to fix what they already had right at one point :T I mean, tbh, live eq players killed classic. Alternatively, when I played VZTZ it was crazy broken due to content, source issues, and lack of people. I can't singly determine if no item loot was the cause of more players after the fact. And I'm not hating on VZTZ. It was my first eqemu server. I killed people, looted their items and had a great time. This is now a different time, different source, database, scripts, and anti-cheats. An untested combination for classic eq pvp for the first time in a long time.
I guess I try to hope for the best, and if that doesn't work, fall back till it does :P
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That's a valid argument. None of us are psychic, but what can we even discuss if past evidence and logical likelihood aren't allowed? Since Rogean started multiple discussions about the server ruleset, I take that to mean that we're encouraged to do just that.
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I fully encourage discussion of the rulesets. I would like a lot more of it. I am here as a proponent to debate in favor of my opinion. In the end, my opinion (vote) will only influence/not force the group dev decision of what happens. I don't think its fair to force certain rulesets because of the differing eq pvp rules. I think the community should be mostly in charge of how a pvp server ends up, but not discount possibilities from the start.
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As for your pre-p99 anecdote, I'd have to point out, as one of those people who were arguing in favor of boxing, that you're presenting a somewhat biased view of it.
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PVE, yes I am biased. I do believe I know how to recreate a classic pve server. No boxing unless 100% necessary. In my initial eqemulator discussions I supported a single boxed character if the population was 50-100 ppl. Hoped for the best.
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There's nothing wrong with discussion, and the blind dismissal of all anti-itemloot sentiments is a little primitive, as are most of the arguments presented by the pro-itemloot crowd. You also have to acknowledge that PvP servers have historically been less popular than PvE servers and that itemloot only exacerbates that difference, even if you believe red99 will somehow be the opposite.
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I wish constructive discussion would continue, and much more of it. It's hard to find someone to debate with that can type more than a sentence or two.
I do hope r99 is highly successful, and don't want people going in with presumptions that it definitively
will be a certain way. There's no way to know.