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Old 10-11-2011, 02:26 AM
Darwoth Darwoth is offline
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there is no "dispute" about nullify magic, it never resisted in pvp. period. here i have resisted as many as 15 in a row while testing against a char with 70 mr.

and again resists are not in "dispute" this issue is the most important one by far, being the entire resistance system is fucked up to the point of being unplayable on a pvp server. i rarely do more than 30 damage to anyone with an FR buff. when the resistance system works properly a partial 80% of the time is doing about 60% damage and in order to resist each time you needed 150ish to a resist. not 50.
Last edited by Darwoth; 10-11-2011 at 02:30 AM..
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Old 10-11-2011, 08:03 AM
jilena jilena is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
there is no "dispute" about nullify magic, it never resisted in pvp. period. here i have resisted as many as 15 in a row while testing against a char with 70 mr.

and again resists are not in "dispute" this issue is the most important one by far, being the entire resistance system is fucked up to the point of being unplayable on a pvp server. i rarely do more than 30 damage to anyone with an FR buff. when the resistance system works properly a partial 80% of the time is doing about 60% damage and in order to resist each time you needed 150ish to a resist. not 50.
The items listed as disputes are those where no official statement of intent has been posted by the dev team, or where players are questioning the design. Right now you have people making claims as to how resists work ranging from utterly stupid shit like the necro/sk darkness line being unresistable to their "crystal clear" recollection of how 12 years ago 100 MR equalled 95% resistance. I don't think anyone disagrees that the current system is wack, but what it actually should be is "in dispute".
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Old 10-11-2011, 02:59 AM
Mardur Mardur is offline
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I can understand those being "disputed." Lots of incorrect people arguing about dispel quirks (without much evidence around to support either side), and resists are going to be the #1 discussed mechanic with at least a few changes before launch.
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Old 10-11-2011, 02:19 PM
jilena jilena is offline
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Going through and updating these with what testing I can do personally. If anyone else has any testing with screenshots they would like to me to include please let me know and provide links to the images.

Thanks!
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Old 10-11-2011, 04:21 PM
Tyen01 Tyen01 is offline
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amazing thread.

Good job to Jilena~
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  #6  
Old 10-11-2011, 04:57 PM
Vohl Vohl is offline
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Thanks for the compilation thread!

Please categorize Monk Sneak as a bug - I was able to find a link dated 2000 illustrating how it worked (the bug thread now has this link).
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Old 10-12-2011, 03:12 AM
jilena jilena is offline
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Updated with lots of testing. If anyone can confirm any of this, or provide feedback on the things I was unable to test, that would be awesome.
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Old 10-12-2011, 11:07 AM
Vile Vile is offline
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jilena for mod! f smedy
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Old 10-12-2011, 09:51 PM
Galacticus Galacticus is offline
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Nicely done. Thanks for this work!
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  #10  
Old 10-13-2011, 10:29 AM
Bockscar Bockscar is offline
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Quote:
This did not, however, transfer over to the other resists. IE: 150 cold resist did not mean you were going to fully resist ice comet 98% of the time.
To be fair, 150 CR did generally mean that you didn't have to worry much about ice comet. You wouldn't fully resist it 98% of the time, but most of the time it would do so little damage you could usually shrug it off and a wizard was unlikely to be able to kill you with a full mana bar. Then again, 150 unbuffed CR took pretty much every piece of resist gear in the game. It would be exactly the same as a cleric trying to nuke you through 150 MR - the nukes will maybe land half the time, but they'll land for like 25% damage. Landing a full-damage nuke against that kind of resist is much like trying to land a snare on a guy with resist gear. It can happen, but don't hold your breath. Fortunately, the typical resist gear available to 95% of the playerbase will only put you at like 100ish CR.
Last edited by Bockscar; 10-13-2011 at 10:31 AM..
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