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			#1  
			
			
			
			
			
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 |   I dont recall ds doing reduced dmg in pvp, it did on vztz. Unless there is proof showing live had ds pvp dmg reduced i think it would be ridiculous considering ds last aroud 5 mins so to add reduction to it would severly gimp the applications of it in pvp | ||
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			#2  
			
			
			
			
			
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 |   It did full damage in pvp. There will be much crying and disputing, but it was full. | ||
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			#4  
			
			
			
			
			
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 |   In spdat.h: Code: bool IsDamageShieldSpell(uint16 spell_id); Code: ///////////////////////////////////////////////////////////////////////////////
// spell property testing functions
bool IsDamageShieldSpell(uint16 spell_id)
{
	return IsEffectInSpell(spell_id, SE_DamageShield);
}Code: 	// cut all PVP spell damage to 2/3 -solar
	// EverHood - Blasting ourselfs is considered PvP 
	//Don't do PvP mitigation if the caster is damaging himself
	if(other && other->IsClient() && (other != this) && damage > 0 && !IsDamageShieldSpell(spell_id) ) { | ||
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			#5  
			
			
			
			
			
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 |   Null is on it 
				__________________ Checkraise Dragonslayer <Retired> "My armor color matches my playstyle" | ||
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			#7  
			
			
			
			
			
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 |   confirmed DS's were a more serious issue on live | ||
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			#8  
			
			
			
			
			
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 |   Yeah, which is why I provided an implementation, which we're burying with each subsequent post. | ||
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			#9  
			
			
			
			
			
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 |   Quote: 
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			#10  
			
			
			
			
			
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 |   Eh, was just going off http://www.project1999.org/forums/showthread.php?t=6897, which is why I bumped the year and a half old post with all the 'proof' with a code submission. But if the preferred approach is to just QQ and snipe, I can roll with that too. | ||
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						Last edited by Alecta; 04-23-2013 at 10:44 AM..
					
					
				
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